0
Your cart

Your cart is empty

Books > Computing & IT > Applications of computing > Artificial intelligence

Buy Now

Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers (Paperback, 1st ed. 2017) Loot Price: R1,968
Discovery Miles 19 680
Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents,...

Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers (Paperback, 1st ed. 2017)

Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius

Series: Communications in Computer and Information Science, 705

 (sign in to rate)
Loot Price R1,968 Discovery Miles 19 680 | Repayment Terms: R184 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

General

Imprint: Springer International Publishing AG
Country of origin: Switzerland
Series: Communications in Computer and Information Science, 705
Release date: May 2017
First published: 2017
Editors: Tristan Cazenave • Mark H.M. Winands • Stefan Edelkamp • Stephan Schiffel • Michael Thielscher • Julian Togelius
Dimensions: 235 x 155 x 10mm (L x W x T)
Format: Paperback
Pages: 179
Edition: 1st ed. 2017
ISBN-13: 978-3-319-57968-9
Categories: Books > Computing & IT > General theory of computing > Mathematical theory of computation
Books > Computing & IT > Computer hardware & operating systems > Personal computers > General
Books > Computing & IT > Applications of computing > Artificial intelligence > General
LSN: 3-319-57968-1
Barcode: 9783319579689

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners