Two thousand years ago, Ovid asked his readers to imagine
metamorphoses in which men and women became flowers and beasts.
Today, before our cinema-savvy eyes, people melt and re-form as
altogether new creatures: they "morph." This volume explores what
digital morphing means -- both as a cultural practice specific to
our times and as a link to a much broader history of images of
human transformation.
Meta-Morphing ranges over topics that include
turn-of-the-century "quick-change" artists, Mesoamerican shamanic
transformation, and cosmetic surgery; recent works such as
Terminator 2, Star Trek: Deep Space Nine, Heavenly Creatures, and
Forrest Gump; and the transformations imagined by Kafka, Proust,
and Burroughs. The contributors look not only at the technical
wizardry behind digital morphing, but also at the history and
cultural concerns it expresses.
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