This lecture introduces fundamental principles of online
multiplayer games, primarily massively multiplayer online
role-playing games (MMORPGs), suitable for students and faculty
interested both in designing games and in doing research on them.
The general focus is human-centered computing, which includes many
human-computer interaction issues and emphasizes social computing,
but also, looks at how the design of socio-economic interactions
extends our traditional notions of computer programming to cover
human beings as well as machines. In addition, it demonstrates a
range of social science research methodologies, both quantitative
and qualitative, that could be used by students for term papers, or
by their professors for publications. In addition to drawing upon a
rich literature about these games, this lecture is based on
thousands of hours of first-hand research experience inside many
classic examples, including World of Warcraft, The Matrix Online,
Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of
Camelot, Age of Conan, Lord of the Rings Online, Tale in the
Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea,
and the non-game virtual world Second Life. Among the topics
covered are historical-cultural origins of leading games, technical
constraints that shape the experience, rolecoding and social
control, player personality and motivation, relationships with
avatars and characters, virtual professions and economies, social
relations inside games, and the implications for the external
society. Table of Contents: Introduction / Historical-Cultural
Origins / Technical Constraints / Rolecoding and Social Control /
Personality and Motivation / Avatars and Characters / Virtual
Professions and Economies / Social Relations Inside Games /
Implications for External Society
General
Imprint: |
Springer International Publishing AG
|
Country of origin: |
Switzerland |
Series: |
Synthesis Lectures on Information Concepts, Retrieval, and Services |
Release date: |
December 2009 |
First published: |
2010 |
Authors: |
William Sims Bainbridge
|
Dimensions: |
235 x 191mm (L x W) |
Format: |
Paperback
|
Pages: |
105 |
ISBN-13: |
978-3-03-101140-5 |
Languages: |
English
|
Subtitles: |
English
|
Categories: |
Books >
Computing & IT >
Computer communications & networking >
General
|
LSN: |
3-03-101140-6 |
Barcode: |
9783031011405 |
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