0
Your cart

Your cart is empty

Books > Computing & IT > Computer communications & networking

Buy Now

Online Multiplayer Games (Paperback) Loot Price: R823
Discovery Miles 8 230
Online Multiplayer Games (Paperback): William Sims Bainbridge

Online Multiplayer Games (Paperback)

William Sims Bainbridge

Series: Synthesis Lectures on Information Concepts, Retrieval, and Services

 (sign in to rate)
Loot Price R823 Discovery Miles 8 230 | Repayment Terms: R77 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society

General

Imprint: Springer International Publishing AG
Country of origin: Switzerland
Series: Synthesis Lectures on Information Concepts, Retrieval, and Services
Release date: December 2009
First published: 2010
Authors: William Sims Bainbridge
Dimensions: 235 x 191mm (L x W)
Format: Paperback
Pages: 105
ISBN-13: 978-3-03-101140-5
Languages: English
Subtitles: English
Categories: Books > Computing & IT > Computer communications & networking > General
LSN: 3-03-101140-6
Barcode: 9783031011405

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners