Books > Computing & IT > Applications of computing > Artificial intelligence
|
Buy Now
VR, Simulations and Serious Games for Education (Paperback, Softcover reprint of the original 1st ed. 2019)
Loot Price: R3,268
Discovery Miles 32 680
|
|
VR, Simulations and Serious Games for Education (Paperback, Softcover reprint of the original 1st ed. 2019)
Series: Gaming Media and Social Effects
Expected to ship within 10 - 15 working days
|
This book introduces state-of-the-art research on simulation and
serious games for education. Based partially on work presented at
the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd
AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH
International Conference on Virtual-Reality Consortium and
Applications in Industry (VRACI 2016), it includes a selection of
the best papers from both. The book is divided into three major
domains of education applications that use simulation and serious
games: science, technology, engineering and mathematics (STEM)
education; special needs education; and humanity and social science
education. A valuable resource for researchers and developers in
simulation and serious games for education benefit from this book,
it also offers educators and professionals involved in training
insights into the possible applications of simulation and serious
games in various areas.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
|
Email address subscribed successfully.
A activation email has been sent to you.
Please click the link in that email to activate your subscription.