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Showing 1 - 13 of 13 matches in Toys

Ticket to Ride: Ticket to Ride
4
R1,199 R1,043 Discovery Miles 10 430 Save R156 (13%) Ships in 6 - 7 working days

Ticket to Ride is easy to learn, yet players face strategic and tactical decisions that vary with every turn. If you only buy one game this is the one to get! This is the Ultimate Gateway Game with elegantly simple gameplay. A Spiel des Jahres Winner. Ticket to Ride is a cross-country train adventure. Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can complete their Destination Tickets by connnecting cities, and to the one who builds the longest continuous railway. Great for families and introducing people to the wonderful world of board games. Ticket To Ride is a must for every board game collection! You've got a Ticket to Ride!!

Ticket to Ride Europe: Ticket to Ride Europe
8
R1,199 Discovery Miles 11 990 Ships in 6 - 7 working days

This is a nice step up in difficulty for players that enjoy the original Ticket To Ride, but want a bit more depth and strategy. Ticket to Ride Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. More than just a new map, the game includes larger format cards and Train Station game pieces as well as different gameplay elements including Tunnels, Ferries and Train Stations.

Memoir '44 expansion: Winter Wars: Memoir '44 expansion: Winter Wars
R487 Discovery Miles 4 870 Ships in 6 - 7 working days

As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered enviroment. As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered environment. But judge for yourself, soldier. Inside this pack you will find: 88 double-sided Winter tiles, 28 Special Unit badges, 20 round markers and 16 obstacles 20 Winter Combat cards, similar in concept to the Urban Combat cards introduced in Battle Map Volume 3 - Sword of Stalingrad 80 new Command cards, designed specifically for Breakthrough battles New Winter Combat rules New Troops, including the all new Tank Destroyer and Heavy Anti-Tank Gun units and Late War model versions of an Anti-Tank Gun, Mortar and Machine Gun These will all be critical to fighting (and winning.) the ten scenarios this expansion contains, all focused on those crucial 2 weeks of Christmas 1944 in the Ardennes. The first six scenarios included are all standard scenarios, playable with a single base game and this expansion alone (though a Winter/Desert board will add a nice cosmetic touch to your battlefield). The four scenarios that follow are gigantic Breakthrough renditions of the Battle of the Bulge. These will require a single copy of the already released Eastern Front expansion and the Breakthrough kit of board maps, in addition to the aforementioned expansion.

Ticket to Ride: Europe -  First Journey: Ticket to Ride: Europe - First Journey
R1,050 Discovery Miles 10 500 Ships in 6 - 7 working days

Ticket to Ride Europe - First Journey
Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket.The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!Ticket to Ride: First Journey features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States.Part of Ticket to Ride series.

Memoir '44: Memoir '44
1
R1,799 Discovery Miles 17 990 Ships in 6 - 7 working days

Memoir '44
Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength."By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory." In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice.Memoir '44 is designed for 2 players but easily accommodates team play. And with Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other.The Memoir '44 series consists of the base game and a number of expansions.This game is based upon Richard Borg's Command and Colors system.

Ticket to Ride Map Collection: Vol 2 - India - Volume 2: Ticket to Ride Map Collection: Vol 2 - India - Volume 2
R999 Discovery Miles 9 990 Ships in 6 - 7 working days

Embark on a tour of one of the most densely populated and colorful countries of the world with Ticket to Ride India in Volume 2 of the Ticket to Ride Map Collection. Embark on a tour of Ian Vincent's India and discover one of the most densely populated and colorful countries of the world. The year is 1911, and the world is changing fast in the British Raj. Will you complete your Grand Tour in time, or lose to more cunning – or simply better connected – opponents? Also includes Alan R. Moon's terrific map of Switzerland, specifically designed for 2 and 3 players and made famous by Ticket to Ride Online! Discover Switzerland's challenging geography with its verdant valleys and mountain passes, as well as the charm of its neighboring countries.

Ticket to Ride Nordic Countries: Ticket to Ride Nordic Countries
R1,399 Discovery Miles 13 990 Ships in 6 - 7 working days

Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. Visit Norway's beautiful fjords and the magnificent mountain scenery on the Rauma Railway. Breathe in the salt air of the busy Swedish ports on the Baltic Sea. Ride through the Danish countryside where Vikings once walked. Hop-on the Finnish railway and travel across the Arctic Circle to the land of the Midnight Sun. Players collect cards of various types of train cars that enable them to claim railway routes and pass through tunnels and onto ferries, as they connect cities throughout the Nordic Countries. As with previous versions, the game remains elegant, can be learned in 5 minutes and provides hours of fun for families and experienced gamers alike.

Ticket to Ride: London: Ticket to Ride: London
R650 Discovery Miles 6 500 Ships in 6 - 7 working days

Ticket to Ride: London
Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes. Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them. Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they've connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted destination tickets, then whoever has the high score wins!

Memoir '44 expansion: Operation Overlord: Memoir '44 expansion: Operation Overlord
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

Take your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. Take your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. Combined with an original copy of Memoir '44, this expansion includes all the material required to play Overlord games. Scenarios are not included; this expansion is designed to be played with our Memoir '44 Battle Map series of Overlord maps. This expansion for Memoir '44 is part of the Memoir '44 series. Content An updated Overlord Rules Booklet, covering play on the Eastern Front and the Pacific Theater, as well as with the Air Pack 2 decks of 64 cards each, specifically redesigned for Overlord play 178 Tokens to represent American / Russian & German / Japanese army figures if you don't have all the required figures A set of 8 additional Memoir '44 dice

Ticket to Ride Map Collection: Vol 4 - Nederland - Volume 4: Ticket to Ride Map Collection: Vol 4 - Nederland - Volume 4
R899 Discovery Miles 8 990 Ships in 6 - 7 working days

Ticket to Ride Map Collection: Volume 4 - Nederland contains a new game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with player now creating train lines in the Netherlands. The basics of TtR gameplay remain the same as always — players collect train cards in order to claim routes between pairs of cities with the overall goal of completing tickets they hold in hand — but Ticket to Ride: Nederland twists this gameplay in two ways. First, nearly every route on the game board is a double-route, with two tracks connecting cities. Both of these routes are in play no matter how many players are in the game. Second, every route — whether double or single — has a bridge toll that a player must pay when building on that route. On a single route or the first track of a double route, the player pays this toll — which costs 1-4 coins — to the bank; on the second track of a double route, the player pays this toll to the player who built the first track. Players start the game with 30 coins, and if you can't pay a toll, you must take a loan card to cover the fare, with each loan costing you 5 points at the end of the game. In addition to helping you avoid loans, coins matter because at game's end, players receive a bonus based on how many coins they hold relative to everyone else. In a five-player game, for example, the player with the most coins scores a 55 point bonus; the 2nd place player scores 35 points, and the other players 20, 10 and 0 points. If you've taken a loan, however, you're ineligible for this bonus scoring, so players have an incentive to build early and often. These coin bonuses are balanced by the multitude of destination tickets with large point values: six of them are worth 29+ points while another seventeen are worth 17-26 points.

Ticket to Ride (English and Afrikaans Bilingual Edition): Ticket to Ride (English and Afrikaans Bilingual Edition)
R999 Discovery Miles 9 990 Ships in 6 - 7 working days

Ticket to Ride - Nou beskikbaar in 'n tweetalige weergawe!

With dozens of international awards and over 6 Million games sold, the Ticket to Ride series is one of the most popular modern board game series to date!

With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfil Destination Tickets - goal cards that connect distant cities; and to the player who builds the longest continuous route.

This edition contains both English and Afrikaans instructions.


Leer om Ticket to Ride te speel in minder as 15 minute, te danke aan elegante, eenvoudige spel reëls. Spelers versamel kaarte van verskillende soorte treinwaens wat hulle dan gebruik om spoorroetes in Noord-Amerika op te eis. Hoe langer die roetes, hoe meer punte verdien hulle. Bykomende punte word toegeken aan diegene wat Bestemmingskaartjies vervul - doelskaarte wat die verre stede verbind; en aan die speler wat die langste aaneenlopende roete bou.

Hierdie uitgawe bevat instruksies in Engels sowel as Afrikaans.

Ticket to Ride: First Journey: Ticket to Ride: First Journey
R1,192 Discovery Miles 11 920 Ships in 9 - 17 working days

Players of all ages can now venture across America by train in Alan R. Moon's Ticket to Ride: First Journey. With a brand new map and simplified rules, First Journey is the perfect way to introduce new players to the game of cross-country travel. Just like in Ticket to Ride, players collect train cards, claim routes, and try to connect cities coast-to-coast. In First Journey, though, routes are shorter, train cards are drawn straight from the deck, and the game ends when one player completes six tickets, claiming the Golden Ticket as their prize. Climb aboard, travelers, your incredible First Journey awaits!

Small World: Small World
R1,750 Discovery Miles 17 500 Ships in 6 - 7 working days

Small World is a fun, zany, light-hearted civilization game in which players vie for conquest and control of the board that is simply too small to accommodate them all! Picking the right combination of fantasy races and unique special powers, players rush to expand their empires - often at the expense of weaker neighbours. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! It has a great Fantasy theme with humor sprinkled in and lots of replay value.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depend on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

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