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Toys
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Catan
16
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R1,347
Discovery Miles 13 470
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In Stock
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Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun!
In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game.
Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.
A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.
Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.
Catan has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby.
In 2015, it was formally renamed Catan to better represent itself as the core and base game of the Catan series.
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Catan: Junior
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R1,107
R1,034
Discovery Miles 10 340
Save R73 (7%)
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Ships in 9 - 17 working days
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Explore the seas! Catan: Junior introduces a modified playing style
of the classic Settlers of Catan, giving players as young as five a
perfect introduction to the Catan series of games.
Catan: Junior takes place on a ring of islands where 2 to 4 players
build hideouts and encounter the mysterious Spooky Island, where
the Ghost Captain lives. Each island generates a specific resource:
wood, goats, molasses or swords, and players can acquire gold. Each
player starts with two pirate hideouts on different islands, and
they can use the resources they acquire to build ships, hideouts or
get help from Coco the Parrot. By building ships, they can expand
their network; the more hideouts they build, the more resources
they may receive. Just watch out for the dreaded Ghost
Captain!
Be the first player to control seven pirate hideouts, and you
win!
What sets this apart from the previous Die Siedler von Catan:
Junior:
This game is playable with two as it comes with a two-player
map.
The three- and four-player map is larger and is more symmetrical,
so that two of the colors don't operate at a disadvantage.
The map now shows die faces rather than numbers for resource
production.
Many of the event cards have been removed to make the game
simpler.
There are no cards in the game only tiles for more
durability.
There are no longer harbors in the game. In the original game you
had to set up the board with random secret harbor tiles that allow
for better trades with the bank. Now the trading to the bank is
simpler and can be done from the beginning and doesn't require
people to build to the harbors.
The resources are different.
There is a race for the Coco the Parrot tiles (rather than 'CoCo
Helps' cards) and those that have the most get to put an extra
piece on the board (one step closer to winning), tied players take
their piece off the island and leave it vacated.
The market is now a part of the board, and can be traded into only
once on your turn
By default, Trading with other players is excluded and only part
of the "advanced game". In Die Siedler von Catan: Junior trading
with other players could be excluded to simplify the game.
As in Die Siedler von Catan: Junior you can't chain ships, you must
build a pirate lair before continuing on.
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