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Showing 1 - 25 of 276 matches in All Departments
U.S. Energy Policies, first published in 1968, aims to assemble and describe within an overall framework the energy policy questions that RRF believed would profit from study and analysis. This study covers the past performance and trends in the energy industries, the nature of existing industries and of the government policies bearing on them, and the effects of those policies. This title also takes note of the prospective influence of economic and technological developments and evaluates the probable effects of selected alternatives to existing policies. This book will be of interest to students of environmental studies.
Originally written for the International Bank for Reconstruction and Development, Resources for the future published this report in 1971 believing it would be of interest to more general readers. Resources for the Future draws on its past experience of resource utilization, development and economics to comment on issues faced by the Mekong Basin River for agricultural development such as the demand-supply conditions for improved agriculture, the limitations imposed by physical and human resource conditions and measures needed to modernize their agricultural methods. This title will be of interest to students of Environmental and Economic studies.
The perfect guide for any builder that wants to take their Minecraft construction skills to new heights! From weird to awesome, this unofficial guide has it all! With step-by-step instructions you can tackle some of the biggest, wackiest, and coolest Minecraft builds of all time. Whether you are just starting out, trying to perfect you building skills, or searching for inspiration on your next megabuild, you wont want to miss the Minecraft Unofficial Build guide!
Building Communities has been a source of inspiration for faculty, staff, and trustees at community colleges. The landmark publication charts a course for community colleges planning for the 21st century and addresses such topics as partnerships, curriculum, the classroom as community, and the college as community. Includes 77 recommendations for institutional improvement.
Originally written for the International Bank for Reconstruction and Development, Resources for the future published this report in 1971 believing it would be of interest to more general readers. Resources for the Future draws on its past experience of resource utilization, development and economics to comment on issues faced by the Mekong Basin River for agricultural development such as the demand-supply conditions for improved agriculture, the limitations imposed by physical and human resource conditions and measures needed to modernize their agricultural methods. This title will be of interest to students of Environmental and Economic studies.
U.S. Energy Policies, first published in 1968, aims to assemble and describe within an overall framework the energy policy questions that RRF believed would profit from study and analysis. This study covers the past performance and trends in the energy industries, the nature of existing industries and of the government policies bearing on them, and the effects of those policies. This title also takes note of the prospective influence of economic and technological developments and evaluates the probable effects of selected alternatives to existing policies. This book will be of interest to students of environmental studies.
The Art and Lore of Tom Clancy's Ghost Recon Breakpoint. --- Stranded in a deadly, hostile environment, even an elite US Special Operator will face a true battle for survival. Future Press presents a unique companion book that follows the theme of survival as it runs through Ghost Recon Breakpoint, from its characters and dialogue to its world design and gameplay. Discover what it takes to create a game, a story and a world dedicated to testing the limits of what a Ghost can survive. -- Part Lore Book: What motivates a person to become a member of Ghost Team, the most highly trained Special Operators in the world? And what can make a Ghost hunt down his former brothers-in-arms? The lore material and detailed bios in this book provide additional insight into the events that have shaped Nomad, Walker and the cast of authentic, believable characters that inhabit this world. Learn the history, connections and motivations that have brought them all to Auroa. -- Part Art Book: Tour the creation of the Auroa archipelago, an environment as detailed and meticulously crafted as any fictional setting you've ever explored. This book is packed with all of the concept artwork that helped to bring Ubisoft Paris's futuristic utopian vision to life. -- Part Reference Book: Acquiring and upgrading the tools necessary for survival is at the core of Ghost Recon Breakpoint. Every weapon, vehicle and piece of gear available at launch is presented with detailed stats, and we use our strategy guide expertise to dissect the survival systems that make Breakpoint such a unique experience. -- All Access: Every part of this book is peppered with commentary from the development team at Ubisoft Paris and their military consultants, allowing for an unprecedented, all-angles look behind the curtain of such an ambitious production. -- Incredible Bonus Content: Each book comes with a code for a DLC pack of exclusive cosmetic items. We've also included a huge multi-purpose poster of the game world, with every point of interest marked on it.
This unique, engaging, and highly authoritative volume enlightens readers on changes needed in the way society accesses, provides, and uses water. It further shines a light on changes needed in the way we use food, energy, and other goods and services in relation to water, and offers projections and recommendations, up to 2050, that apply to water access challenges facing the poor and the common misuse of water in industry, agriculture, and municipalities. Written by an unparalleled slate of experts convened by the Calouste Gulbenkian Foundation, the book takes on one of the most critical issues on the planet today. In a frank yet optimistic assessment of major developmental chal lenges, but also opportunities, facing future generations, the author elucidates linkages between water and a range of other drivers from various disciplinary and stakeholder perspectives. Ultimately portraying the belief that Humanity can harness its visionary abilities, technologies, and economic resources for increased wellbeing and sound stewardship of resources, the book presents an optimistic statement stressing actions scientists, policy makers, and consumers can and must take to meet the water man agement challenges of a warming planet anticipating nine billion inhabitants by 2050. Gulbenkian Think Tank on Water and the Future of Humanity: Benedito Braga, Pres. World Water Council & Prof. of Civil Engineering, Univ. of Sao Paulo, Brazil; Colin Chatres, Director General of the International Water Management Institute, Sri Lanka; William J. Cosgrove, Pres. of Ecoconsult Inc. & Senior Adviser for the UN World Water Development Report, Canada; Luis Veiga da Cunha, Prof. Environmental Science and Engineering, Universidade Nova de Lisboa, Portugal; Peter Gleick, Pres. of the Pacific Institute, USA; Pavel Kabat, Director, International Institute for Applied Systems Analysis, Austria; and Prof. & Chair, Earth Systems Science, Wageningen University, The Netherlands; Mohamed Ait Kadi, President of the General Council of Agricultural Development, Morocco; Daniel P. Loucks, Prof. of Civil Engineering, Cornell Univ. USA; Jan Lundqvist, Senior Scientific Advisor, Stockholm International Water Institute, Sweden; Sunita Narain, Director, Center for Science & Environment, New Delhi, India; Jun Xia, Pres., International Water Resources Association, Chair Prof. & Dean, The Research Institute for Water Security (RIWS), Wuhan University, China.
This brilliantly illustrated book contains the 100 greatest retro videogames, as chosen by the experts at Retro Gamer magazine. From platformers and puzzlers to shooters and racing games, it covers everything from 8-bit hits such as Pac-Man and Manic Miner to more recent classics like Halo: Combat Evolved and Resident Evil 4. There's something here to appeal to everyone, whether you're a fan of Shenmue or Super Mario Kart. But that's not all. In addition to the massive countdown of classic videogames, there are dozens of in-depth chapters on some of the biggest games featured inside, including gorgeous screens and artworks, and revealing interviews with the people who made them. This is a must-have for any retro videogame fan.
As noted in the Foreword, this report is one of several volumes resulting from this study of future health care technology. The purpose of the study, as formulated by the STG, was to analyze future health care technology. Part of the task was to develop an 'early warning system' for health care technology. The primary goal of the project was to develop a list or description of a number of possible and probable future health care technologies, as well as information on their importance. Within the limits of time and money, this has been done. However, given the vast number of possible future health care technologies, complete information on the importance of each area could not be developed in any depth for all technology. Therefore, four specific technologies were chosen and were prospectively assessed. These future technologies were examined in more depth, looking particularly at their future health and policy implications. Subsequently, the project was extended to September 1986, and two additional technologies will be assessed.
As noted in the Foreword, this report is one of several volumes resulting from this study of future health care technology. The purpose of the study, as formulated by the STG, was to analyze future health care technology. Part of the task was to develop an 'early warning system' for health care technology. The primary goal of the project was to develop a list or description of a number of possible and probable future health care technologies, as well as information on their importance. Within the limits of time and money, this has been done. However, given the vast number of possible future health care technologies, complete information on the importance of each area could not be developed in any depth for all technology. Therefore, four specific technologies were chosen and were prospectively assessed. These future technologies were examined in more depth, looking particularly at their future health and policy implications. Subsequently, the project was extended to September 1987, and two additional technologies were chosen for assessment.
As noted in the Foreword, this report is one of several volumes resulting from this study of future health care technology. The purpose of the study, as formulated by the STG, was to analyze future health care technology. Part of the task was to develop an 'early warning system' for health care technology. The primary goal of the project was to develop a list or description of a number of possible and probable future health care technologies, as well as information on their importance. Within the limits of time and money, this has been done. However, given the vast number of possible future health care technologies, complete information on the importance of each area could not be developed in any depth for all technology. Therefore, four specific technologies were chosen and were prospectively assessed. These future technologies were examined in more depth, looking particularly at their future health and policy implications. Subsequently, the project was extended to September 1986, and two additional technologies were chosen for assessment.
The future place of medicines in health care is both exciting and uncertain. With an aging population, an increasing number of chronic sick, a growing range of treatment options and a developing European market, the one certainty is that medication patterns will change radically over the next 15 years or so. How the future might look, in terms of quality, volume and cost of pharmacotherapy, is the subject of this report. Four scenarios for the future are set out, all of which take account of already visible trends. Sobriety in sufficiency envisages rational and restrained consumption patterns. Risk of avoidance is dominated by fears of iatrogenic harm and hence minimal drug use. The central feature of Technology on demand, in contrast, is confidence in technological progress. Free market unfettered, finally, is marked by a Europe without frontiers and minimal state intervention. The reader is encouraged to reflect without preconceptions on the future of medicines in health care. No ready-made answers are offered; rather, a wealth of information and analysis is provided which serves to underpin decision making and policy development, not just by central government but also by every institution concerned with the role of medicines in health care.
The report Scenarios on Rheumatoid Arthritis 1990--2005 is the third specialized report of the Chronic Diseases Scenario Project. An exploration has been made of the likely trends in the number of patients, the number of severity of consequences and complications, the quality of life and the demands likely to be made on the health system as a result of rheumatoid arthritis up to the year 2005. Rheumatoid arthritis is a growing problem. Key issues therefore include the need for expansion of health care facilities and health care innovations and the prospects to prevent the disease itself and to cope with its consequences and complications. The report is therefore of relevance to all groups involved in the care of rheumatoid arthritis patients and for society as a whole.
CARE AT HOME -HOME CARE Health care in the Netherlands looks to be a well structured system. Supplementing the vital level of self-care and informal care are four levels of professional care: the public health service (known in the Netherlands as basic health care) is mainly concerned with preventive work aimed at the population at large; individuals with problems can contact their general practitioner or other primary care provider, who can -depending on the problem -refer them to specialists in the cure-oriented and hospital-centred secondary sector; where necessary, patients can then be referred on to the institutions of the tertiary sector with their role in mainly long-term care. On paper this pyramidal structure appears to work well; in practice, and in particular where complex forms of care are involved, the boundaries become blurred. Medical advances and social and economic developments may delay death to ever greater ages, but disease is not defeated; and since the risk of developing chronic conditions rises with age, more and more people become incapacitated and those who do remain so for longer. This leads to a growing demand for care and compels us to reconsider patterns of provision. The need for such reconsideration is reinforced by users' changing needs and aspirations, as patients increasingly wish to be nursed and cared for in their own surroundings if at all possible. Technological advances mean that wish can often be accommodated.
How can the public health system best be organised in the future and which factors are the main determinants thereof? These are key questions in the scenario report The Future of Public Health: a Scenario Study. The report is the result of a study commissioned by the Steering Committee on Future Health Scenarios and carried out by a research team of the TNO Institute of Preventive Health Care and the STG Scenario Committee on the Future of Public Health. The report focuses on activities in collective prevention of diseases, generally known as primary prevention. The future images developed make use of two examples, the control of infectious diseases and public health for the elderly. In designing those scenarios, two sets of possible trends were combined: centralisation versus decentralisation and nationalisation versus privatisation. These combinations resulted in three scenarios; a local government scenario, a central government scenario, and a private enterprise scenario. The consequences of these future alternatives were developed in terms of their effect on organisation, policy control, financing, information supply, expertise and effectiveness. Although the report primarily focuses on the public health system in the Netherlands, the analysis of the processes examined, and the alternative scenarios based on them are also thought-provoking for readers throughout the world.
As noted in the Foreword, this report is one of several volumes resulting from this study of future health care technology. The purpose of the study, as formulated by the STG, was to analyze future health care technology. Part of the task was to develop an 'early warning system' for health care technology. The primary goal of the project was to develop a list or description of a number of possible and probable future health care technologies, as well as information on their importance. Within the limits of time and money, this has been done. However, given the vast number of possible future health care technologies, complete information on the importance of each area could not be developed in any depth for all technology. Therefore, four specific technologies were chosen and were prospectively assessed. These future technologies were examined in more depth, looking particularly at their future health and policy implications. Subsequently, the project was extended to September 1986, and two additional technologies were chosen for assessment.
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