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This book is a collection of the finalized versions of the papers
presented at the third Eurographics Workshop on Graphics Hardware.
The diversity of the contributions reflects the widening range of
options for graphics hardware that can be exploited due to the
constant evolution of VLSI and software technologies. The first
part of the book deals with the algorithmic aspects of graphics
systems in a hardware-oriented context. Topics are: VLSI design
strategies, data distribution for ray-tracing, the advantages of
point-driven image generation with respect to VLSI implementation,
use of memory and ease of parallelization, ray-tracing, and image
reconstruction. The second part is on specific hardware, on content
addressable memories and voxel-based systems. The third part
addresses parallel systems: massively parallel object-based
architectures, two systems in which image generated by individual
rendering systems are composited, a transputer-based parallel
display processor.
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