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Online Communities and Social Computing - 4th International Conference, OCSC 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011. Proceedings (Paperback, 2011 ed.)
A. Ant Ozok, Panayiotis Zaphiris
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R1,553
Discovery Miles 15 530
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 4th
International Conference on Online Communities and Social
Computing, OCSC 2011, held in Orlando, FL, USA in July 2011 in the
framework of the 14th International Conference on Human-Computer
Interaction, HCII 2011 with 10 other thematically similar
conferences. The 77 revised papers presented were carefully
reviewed and selected from numerous submissions. The papers
accepted for presentation thoroughly cover the thematic area of
online communities and social computing, addressing the following
major topics: on-line communities and intelligent agents in
education and research; blogs, Wikis and Twitters; social computing
in business and the enterprise; social computing in everyday life;
information management in social computing.
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Online Communities and Social Computing - Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings (Paperback, 2009 ed.)
A. Ant Ozok, Panayiotis Zaphiris
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R3,006
Discovery Miles 30 060
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Ships in 10 - 15 working days
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The 13th International Conference on Human-Computer Interaction,
HCI Inter- tional 2009, was held in San Diego, California, USA,
July 19-24, 2009, jointly with the Symposium on Human Interface
(Japan) 2009, the 8th International Conference on Engineering
Psychology and Cognitive Ergonomics, the 5th International
Conference on Universal Access in Human-Computer Interaction, the
Third International Conf- ence on Virtual and Mixed Reality, the
Third International Conference on Internati- alization, Design and
Global Development, the Third International Conference on Online
Communities and Social Computing, the 5th International Conference
on Augmented Cognition, the Second International Conference on
Digital Human Mod- ing, and the First International Conference on
Human Centered Design. A total of 4,348 individuals from academia,
research institutes, industry and gove- mental agencies from 73
countries submitted contributions, and 1,397 papers that were
judged to be of high scientific quality were included in the
program. These papers - dress the latest research and development
efforts and highlight the human aspects of the design and use of
computing systems. The papers accepted for presentation thoroughly
cover the entire field of human-computer interaction, addressing
major advances in knowledge and effective use of computers in a
variety of application areas.
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Online Communities and Social Computing - 5th International Conference, OCSC 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings (Paperback, 2013 ed.)
A. Ant Ozok, Panayiotis Zaphiris
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R1,574
Discovery Miles 15 740
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 5th
International Conference on Online Communities and Social
Computing, OCSC 2013, held as part of the 15th International
Conference on Human-Computer Interaction, HCII 2013, held in Las
Vegas, USA in July 2013, jointly with 12 other thematically similar
conferences.
The total of 1666 papers and 303 posters presented at the HCII 2013
conferences was carefully reviewed and selected from 5210
submissions. These papers address the latest research and
development efforts and highlight the human aspects of design and
use of computing systems. The papers accepted for presentation
thoroughly cover the entire field of human-computer interaction,
addressing major advances in knowledge and effective use of
computers in a variety of application areas.
The total of 49 contributions was carefully reviewed and selected
for inclusion in the OCSC proceedings. The papers are organized in
the following topical sections: user behavior and experience in
online social communities; learning and gaming communities;
society, business and health; designing and developing novel online
social experiences.
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