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This fascinating work explores the meaning of death in the digital
age, showing readers the new ways digital technology allows humans
to approach, prepare for, and handle their ultimate destiny. With
DeadSocial (TM) one can create messages to be published to social
networks after death. Facebook's "If I Die" enables users to create
a video or text message for posthumous publication. Twitter
_LIVESON accounts will keep tweeting even after the user is gone.
There is no doubt that the digital age has radically changed
options related to death, dying, grieving, and remembering,
allowing people to say goodbye in their own time and their own
unique way. Drawing from a range of academic perspectives, this
book is the only serious study to focus on the ways in which death,
dying, and memorialization appear in and are influenced by digital
technology. The work investigates phenomena, devices, and audiences
as they affect mortality, remembrances, grieving, posthumous
existence, and afterlife experience. It examines the markets to
which the providers of such services are responding, and it
analyzes the degree to which digital media is changing views and
expectations related to death. Ultimately, the contributors seek to
answer an even more important question: how digital existences
affect both real-world perceptions of life's end and the way in
which lives are actually lived. Explains how new technologies and
online accessibility are changing human attitudes to death and
dying-and impacting the ways in which people live Explores the
afterlife experience as it can play out in a variety of digital
media, including Facebook and other social media, World of Warcraft
and video games, YouTube and other video services, and Internet
memorials Analyzes the myriad ways encounters with death and dying
and the capacity for mourning are mediated by new technologies
Places death and dying in the digital age in historical
perspective, showing how beliefs about and approaches to death and
dying have changed constantly over time
This title explores the roles of religion in comic books and
graphic novels. Comic books have increasingly become a vehicle for
serious social commentary and, specifically, for innovative
religious thought. Practitioners of both traditional religions and
new religious movements have begun to employ comics as a missionary
tool, while humanists and religious progressives use comics' unique
fusion of text and image to criticize traditional theologies and to
offer alternatives. Addressing the increasing fervor with which the
public has come to view comics as an art form and Americans'
fraught but passionate relationship with religion, "Graven Images"
explores with real insight the roles of religion in comic books and
graphic novels. In essays by scholars and comics creators, "Graven
Images" observes the frequency with which religious material - in
devout, educational, satirical, or critical contexts - occurs in
both independent and mainstream comics. Contributors identify the
unique advantages of the comics medium for religious messages;
analyze how comics communicate such messages; place the religious
messages contained in comics books in appropriate cultural, social,
and historical frameworks; and, articulate the significance of the
innovative theologies being developed in comics.
The sea that calls all things unto her calls me, and I must embark.
One of the best known and most translated works of free-verse
poetry ever published in the English language, The Prophet, by
Lebanon-born Kahlil Gibran, tells the story of the prophet
Almustafa, who was banished from his homeland and who has lived the
last twelve years of his life as a refugee among the good people of
Orphalese. One day, as he prepares to board the ship that will take
him home, Almustafa addresses a gathering of townspeople who have
come to see him off. His parting words of wisdom about the human
condition reveal him to be a man who sees deeply into the hearts,
minds, and souls of his peers. While remaining faithful to the
original text, the script adaptation by A. David Lewis provides
backstory details that provide greater insight into the enigmatic
main character. And the illustrations by Justin Rentería, inspired
by a 1920s Ottoman style, are vibrant, authentic, and skillfully
paced. Appearing exactly one hundred years after the original 1923
publication of Gibran’s masterpiece, and at a time when entire
groups of people are being forced to seek refuge elsewhere, this
fresh and visually compelling rendering of The Prophet conveys the
original work’s bracing and inspirational message about what it
means to live well in today’s world.
The roster of Muslim superheroes in the comic book medium has grown
over the years, as has the complexity of their depictions. Muslim
Superheroes tracks the initial absence, reluctant inclusion,
tokenistic employment, and then nuanced scripting of Islamic
protagonists in the American superhero comic book market and
beyond. This scholarly anthology investigates the ways in which
Muslim superhero characters fulfill, counter, or complicate Western
stereotypes and navigate popular audience expectations globally,
under the looming threat of Islamophobia. The contributors consider
assumptions buried in the very notion of a character who is both a
superhero and a Muslim with an interdisciplinary and international
focus characteristic of both Islamic studies and comics studies
scholarship. Muslim Superheroes investigates both intranational
American racial formation and international American geopolitics,
juxtaposed with social developments outside U.S. borders. Providing
unprecedented depth to the study of Muslim superheroes, this
collection analyzes, through a series of close readings and
comparative studies, how Muslim and non-Muslim comics creators and
critics have produced, reproduced, and represented different
conceptions of Islam and Muslimness embodied in the genre
characters.
This title explores the roles of religion in comic books and
graphic novels. Comic books have increasingly become a vehicle for
serious social commentary and, specifically, for innovative
religious thought. Practitioners of both traditional religions and
new religious movements have begun to employ comics as a missionary
tool, while humanists and religious progressives use comics' unique
fusion of text and image to criticize traditional theologies and to
offer alternatives. Addressing the increasing fervor with which the
public has come to view comics as an art form and Americans'
fraught but passionate relationship with religion, "Graven Images"
explores with real insight the roles of religion in comic books and
graphic novels. In essays by scholars and comics creators, "Graven
Images" observes the frequency with which religious material - in
devout, educational, satirical, or critical contexts - occurs in
both independent and mainstream comics. Contributors identify the
unique advantages of the comics medium for religious messages;
analyze how comics communicate such messages; place the religious
messages contained in comics books in appropriate cultural, social,
and historical frameworks; and, articulate the significance of the
innovative theologies being developed in comics.
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