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The genre of adventure games is frequently overlooked. Lacking the
constantly-evolving graphics and graphic violence of their
counterparts in first-person and third-person shooters or
role-playing games, they are often marketed to and beloved by
players outside of mainstream game communities. While often
forgotten by both the industry and academia, adventure games have
had (and continue to have) a surprisingly wide influence on
contemporary games, in categories including walking simulators,
hidden object games, visual novels, and bestselling titles from
companies like Telltale and Campo Santo. In this examination of
heirs to the genre's legacy, the authors examine the genre from
multiple perspectives, connecting technical analysis with critical
commentary and social context. This will be the first book to
consider this important genre from a comprehensive and
transdisciplinary perspective. Drawing upon methods from platform
studies, software studies, media studies, and literary studies,
they reveal the genre's ludic and narrative origins and patterns,
where character (and the player's embodiment of a character) is
essential to the experience of play and the choices within a game.
A deep structural analysis of adventure games also uncovers an
unsteady balance between sometimes contradictory elements of story,
exploration, and puzzles: with different games and creators
employing a multitude of different solutions to resolving this
tension.
The genre of adventure games is frequently overlooked. Lacking the
constantly-evolving graphics and graphic violence of their
counterparts in first-person and third-person shooters or
role-playing games, they are often marketed to and beloved by
players outside of mainstream game communities. While often
forgotten by both the industry and academia, adventure games have
had (and continue to have) a surprisingly wide influence on
contemporary games, in categories including walking simulators,
hidden object games, visual novels, and bestselling titles from
companies like Telltale and Campo Santo. In this examination of
heirs to the genre's legacy, the authors examine the genre from
multiple perspectives, connecting technical analysis with critical
commentary and social context. This will be the first book to
consider this important genre from a comprehensive and
transdisciplinary perspective. Drawing upon methods from platform
studies, software studies, media studies, and literary studies,
they reveal the genre's ludic and narrative origins and patterns,
where character (and the player's embodiment of a character) is
essential to the experience of play and the choices within a game.
A deep structural analysis of adventure games also uncovers an
unsteady balance between sometimes contradictory elements of story,
exploration, and puzzles: with different games and creators
employing a multitude of different solutions to resolving this
tension.
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