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Arm yourself with the practical skills and cutting edge insights
needed to successfully design engaging games across a variety of
genres and platforms Key Features * Master the skills, processes,
and techniques required to work in a professional studio * Ace the
core principles and processes of level design, world building, and
storytelling * Design, implement, and polish high quality features
and mechanics for modern video games Book Description If you are
seeking an up-to-date and actionable guide to game design, then you
have come to the right place! Immerse yourself in the fundamentals
of game design with this book, written by two industry veterans
with decades of game design experience across a variety of genres
and platforms. The second edition retains its original goal of
teaching the basics of game design in a practical manner, but also
adds some of the most recent trends in game design and a whole lot
of new practical examples from games of the current generation. A
new chapter on games as a service will explain how the role of the
game designer is evolving and go deeper into the design of games
that are meant to be played forever. Starting with learning how to
conceptualize a game idea, you will gradually move on to devising a
design plan and adapting solutions from existing games. You will
discover how to produce original game mechanics, and test and
eliminate anticipated design risks. You will then learn the basics
of Level Design, Interactive Storytelling, User Experience and
Accessibility. In the final chapters, you will learn to wrap up a
game ahead of its release date, work through the challenges of
designing games as a service and free-to-play games, and understand
how to significantly improve their quality through iteration,
playtesting and polishing. What you will learn * Define the scope
and structure of a game project * Conceptualize a game idea and
present it to others * Design gameplay systems and communicate them
clearly and thoroughly * Build and validate engaging game mechanics
* Design successful games as a service and prepare your games for
live operations * Master the principles behind level design,
worldbuilding and storytelling * Improve the quality of a game by
playtesting and polishing it Who This Book Is For Whether you are a
student eager to design your very first game, or a game designer
looking to expand your skillset, this book will help you master the
fundamentals of game design, across all stages of game development.
By focusing on best practices and a pragmatic approach, Practical
Game Design provides insights into the arts and crafts from two
senior game designers, with insider knowledge that even the most
seasoned industry veterans can appreciate. Prior experience with
game development is not absolutely necessary. However, a basic
knowledge of some popular video games will be helpful.
Design accessible and creative games across genres, platforms, and
development realities Key Features Implement the skills and
techniques required to work in a professional studio Ace the core
principles and processes of level design, world building, and
storytelling Design interactive characters that animate the gaming
world Book DescriptionIf you are looking for an up-to-date and
highly applicable guide to game design, then you have come to the
right place! Immerse yourself in the fundamentals of game design
with this book, written by two highly experienced industry
professionals to share their profound insights as well as give
valuable advice on creating games across genres and development
platforms. Practical Game Design covers the basics of game design
one piece at a time. Starting with learning how to conceptualize a
game idea and present it to the development team, you will
gradually move on to devising a design plan for the whole project
and adapting solutions from other games. You will also discover how
to produce original game mechanics without relying on existing
reference material, and test and eliminate anticipated design
risks. You will then design elements that compose the playtime of a
game, followed by making game mechanics, content, and interface
accessible to all players. You will also find out how to
simultaneously ensure that the gameplay mechanics and content are
working as intended. As the book reaches its final chapters, you
will learn to wrap up a game ahead of its release date, work
through the different challenges of designing free-to-play games,
and understand how to significantly improve their quality through
iteration, polishing and playtesting. What you will learn Define
the scope and structure of a game project Conceptualize a game idea
and present it to others Design gameplay systems and communicate
them clearly and thoroughly Build and validate engaging game
mechanics Design successful business models and prepare your games
for live operations Master the principles behind level design,
worldbuilding and storytelling Improve the quality of a game by
playtesting and polishing it Who this book is forWhether you are a
student eager to design a game or a junior game designer looking
for your first role as a professional, this book will help you with
the fundamentals of game design. By focusing on best practices and
a pragmatic approach, Practical Game Design provides insights into
the arts and crafts from two senior game designers that will
interest more seasoned professionals in the game industry.
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