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Create a game for the Windows Phone market with a heavy emphasis
placed on optimization and good design decisions. While doing so,
you will be introduced to key Unity concepts and functionality,
weigh the pros and cons of various possibilities, and gain a good
working knowledge of scripting in the Unity environment using both
JavaScript and C#. Learn Unity for Windows 10 Game Development
starts by exploring the Unity editor and experimenting with staple
game functionality. If you are new to scripting or just new to C#,
you will be able to investigate syntax, commonly used functions,
and communication required to bring your ideas to life. With the
book's included art assets, you will learn the ins and outs of
asset choices and management while making use of Unity's 2D
physics, Shuriken particle systems and Mecanim's character and
state management tools. Finally, you will bring it all together to
create a multi-level game as you learn how to incorporate mobile
specific functionality, test on a Windows Phone device, and others
for Windows 10 and ultimately, publish your game to the Windows App
Store. What You Will Learn Learn C# basics for Unity Work with the
Unity Editor Manage assets Use the Mecanim animation system and 2D
features and physics Who This Book Is For Game developers,
hobbyists and game dev students who are new to Unity or Windows
Mobile game development or both. JavaScript and C# experience are
helpful, but C# experience is not required.
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