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Research on general video game playing aims at designing agents or
content generators that can perform well in multiple video games,
possibly without knowing the game in advance and with little to no
specific domain knowledge. The general video game AI framework and
competition propose a challenge in which researchers can test their
favorite AI methods with a potentially infinite number of games
created using the Video Game Description Language. The open-source
framework has been used since 2014 for running a challenge.
Competitors around the globe submit their best approaches that aim
to generalize well across games. Additionally, the framework has
been used in AI modules by many higher-education institutions as
assignments, or as proposed projects for final year (undergraduate
and Master's) students and Ph.D. candidates. The present book,
written by the developers and organizers of the framework, presents
the most interesting highlights of the research performed by the
authors during these years in this domain. It showcases work on
methods to play the games, generators of content, and video game
optimization. It also outlines potential further work in an area
that offers multiple research directions for the future.
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