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A supplement for Heirs to Heresy, introducing new knightly orders,
mighty relics, mysteries, and foes both mortal and supernatural.
The shadow that hangs over Europe, already dark, is growing ever
darker. Branded a heretic and turned fugitive, you are on the run.
Your enemies are many, your friends few… and trust scarce. The
knightly orders with whom you once fought side-by-side – the
Hospitallers, Teutonics, and others – are potential allies but,
having witnessed your cruel fate, do they still keep faith with the
Templars or have they fallen to doubt and fear? Heirs to Heresy:
Faith & Fear is a supplement for the roleplaying game of the
fall of the Knights Templar that unfolds like the labyrinthine
Templar conspiracies themselves. Previously unknown foes stalk city
streets and forest paths alike, while unexpected allies come to the
fore in the form of new playable knightly orders. Ancient relics
and new mysteries abound, allowing players to dive more deeply into
this dark, mythic Europe, while rules for strongholds and spy
networks present them with opportunities to exploit or challenges
to overcome.
You are one of the thirty Knights Templar who awoke on Friday, 13
October 1307, only to find themselves wanted criminals and branded
heretics by the King of France. Abandoned by the Vatican and sent
away early in the morning, you must leave Paris on a day of
reckoning and try to find your way across a dark, mythic Europe to
a mystical utopia where you can rebuild! Heirs to Heresy starts as
a historical-fantasy roleplaying game, but is heavily influenced by
Gnosticism, European Folklore, esotericism, and the myths and
legends that surround the Templars. The game will ask you to craft
the secrets of the Templar treasure, the enemies, and mysteries
they will face, as your Knights undertake a mystical journey to the
center of themselves along the road to Avallonis. The mechanics are
a blend of narrative, storytelling rules, and classic
adventure-gaming inspired roleplaying rules that work to create
rich aspect-driven characters. As Templar Knights, your skill at
arms is unquestionable, but it is the potential access to gnostic
spells, unique powers, or intensely powerful faith sets you apart
from your comrades. Can you tap into your potential, guarding the
mysterious Templar treasure on this last quest you will take for
the order and find the answer to the burning question: are the
Templars Heirs to Heresy?
2093, Neo York. A dystopian technological marvel, where concrete
high-rises brim with holographic neon, as gilded mob bosses, flashy
CEOs, and famous vid-stars all strive to consolidate their power
over the masses. And while the rain reflects the neon, it never
washes away the grime and filth of the streets. Welcome to a world
of synth-jazz and cybernetics, where the status quo grinds down the
hard-working man and vat-grown clone alike. Whether you're the
redemption-seeking gangster, the one good cop in a corrupt system,
or the gene-modded musician trying to make it big, you'll be trying
to get by in a city that just doesn't care. Epic fight scenes take
centre stage in this game of stylised, high-octane bloodshed. Jump
straight into the action with a unique ruleset designed to deliver
a cinematic, neon-noir experience, as the spotlight focuses on the
brutal showdowns that will define you - or leave you face-down in
the dirt. So get ready to give them hell, as the sultry notes of
the saxophone build into a crescendo of violence.
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