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Pensacola may boast the world's whitest beaches, but the sands of
time reveal a dark history in America's first settlement. It's no
surprise that one of the nation's oldest cities is also among the
most haunted, with culturally diverse spirits from the ages of the
Spanish founders and British settlers through the turbulent era of
the Civil War. Author and expert Alan Brown presents a survey of
unexplained mysteries at Pensacola's eerie landmarks. The infamous
haunted lighthouse, the ghosts of St. Michael's Cemetery and the
tale of the headless woman of Ramona Street are just a few of the
chilling stories recounted in Haunted Pensacola.
Max is accepted into a brand new space school. He and the other
students are excited until they realise the school is secretly run
by villains! The students are trapped in space far from help. Max
must use his Space Guard training and the help of his new friends
to foil the villains and try to free them all.
From the eerie vestiges of the Sloss Furnaces to the unexplained
(and un-booked) performances in the Alabama Theatre and rather
otherworldly room service at the Tutwiler Hotel, Birmingham is
truly one of the South's supernatural hotbeds. Renowned author and
ghost expert Alan Brown delivers a fascinating, downright
spine-chilling collection of haunts from around the city and
surrounding neighborhoods such as Bessemer, Columbiana, Jasper and
Montevallo. Residents and tourists alike will cherish this
exclusive glimpse into the city's inexplicable occupants, and even
the skeptics can enjoy the book's historical framework.
Smart, dependable Rossi is eager to become guide dog in this early
graphic novel. This yellow lab is focused and ready to lead the
way. But even Rossi is distracted on a field trip to the pet shop!
Will one bad outing make Rossi lose all his confidence?
Daphne is training to become an emotional support dog in this early
graphic novel. She’s a small shih tzu puppy, but she has the
biggest heart! She is supportive and loyal to everyone. However,
Daphne is so kind to others that she doesn’t take care of
herself. Will she be able to treat herself with the same kindness
she shows everyone else?
For more than 400 years, the Flying Dutchman has haunted the high
seas. According to legend, the ghoulish ghost ship cannot make port
and must roam the waves forever. And should this sea spectre be
sighted, beware! Spotting this vessel is believed to spell certain
doom! Why must the Flying Dutchman sail the seas for all eternity?
And what frightening fates have befallen those who have crossed its
path? Young readers will find out in this easy-to-read ghostly
graphic novel that will send shivers down their spines!
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Last Gamer Standing
Jake Maddox; Illustrated by Alan Brown
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R171
Discovery Miles 1 710
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Ships in 12 - 17 working days
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No one is more surprised by Thema Turner's new interest in a video
game than the bookworm herself. The battle game Shrinking Island
Showdown reminds Thema of one of her favourite book trilogies, and
the novels' plots inspire how she plays the game. Her first tries
are rough, and she struggles to last long in 100-player rounds, but
she's determined to get better. With her younger twin brothers'
help, she improves enough to compete in an esports SIS competition.
Does Thema have what it takes to advance to the regional round?
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Builder Battle
Jake Maddox; Illustrated by Alan Brown
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R171
Discovery Miles 1 710
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Ships in 12 - 17 working days
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Samuel is a long-time fan of the classic world-building game
Buildtopia, playing it years after his friends have forgotten about
it. So he’s excited to learn that a big game update has reignited
interest in the video game. Now with new in-game challenges,
Buildtopia is getting an eSports competition. Will Samuel turn his
love of the game into an opportunity to compete and connect with
new friends?
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Overlander (Paperback)
Alan Brown
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R298
R239
Discovery Miles 2 390
Save R59 (20%)
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Ships in 12 - 17 working days
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Seeking a temporary escape from the city and a world gone mad, Alan
Brown plots out a personal challenge: an epic coast-to-coast trip
through the lonely interior of the Highlands. He traverses paths
historic and new, eschewing creature comforts and high-tech gear,
trusting his (mostly) serviceable bike and his own skills. Armed
with the essentials and a sense of curiosity, he discovers more
about nature, people, our country, risk and himself than he ever
thought possible. Alan traces a route from Argyllshire's Loch Etive
across remote Rannoch moors, dramatic Grampian terrain and the
beautiful glens of Strathspey to reach the Moray Firth at Findhorn.
Ready for all weathers and obstacles, he succumbs to the hypnotic
daily routine of ride, eat, sleep, repeat. He's savouring the
landscapes, the wildlife and the solitude, and relishing the
self-reliance. He is also picking up clues to past lives and
discovering how the land has been altered by industry and game
sports or, sometimes, conserved for wildlife and trees.
Elijah is building a fort in the woods behind his new home when he
is greeted by a strange girl named Iris. At first she helps him
work, but she soon insists on a game of hide-and-seek. So Elijah
searches and searches for Iris . . . until it begins to get dark.
Just as he yells that he has to go home, Iris suddenly appears,
angry about being left alone in the woods. It's only the first
troubling omen as Elijah grows more uncertain if he wants to spend
time with his hide-and-seek friend. In this Scary Graphics tale,
easy-to-read text and eerie, full-colour art combine to deliver
just-right scares for kids who crave chills and thrills.
Dominic's family is house hunting, and he is not excited about the
prospect of moving. Still, when the family of three looks at a
large Victorian home, Dominic is intrigued and starts to explore it
on his own. Before long, he meets what can only be described as a
ghost! Despite Dominic's best efforts, his parents don't believe
his claims that the house is haunted. So he decides to get the
ghost on video. Will Dominic get proof of the paranormal activity
before it's too late? In this Scary Graphics tale, easy-to-read
text and eerie, full-colour art combine to deliver just-right
scares for kids who crave chills and thrills.
Beth doesn't really have friends until she meets Lizzie, the girl
who's just moved into the flat upstairs. At first it seems like a
perfect match. Lizzie likes all the same stuff and wants to hang
out constantly. But the friendship turns creepy when Lizzie starts
copying Beth's style down to the smallest detail, and Beth can't
shake the strange feeling that she's being silently studied. Did
Beth find a BFF . . . or something more sinister? In this Scary
Graphics tale, easy-to-read text and eerie, full-colour art combine
to deliver just-right scares for kids who crave chills and thrills.
In early 1966 Alex finds himself out of school and a prime
candidate to be drafted. Like many people his age he is in the
process of finding out who he is and what he wants from life.
Disillusioned by conventional social mores he adopts a fatalistic
attitude and towards the draft as well as towards the accepted
definitions of success and what constitutes a life well lived. He
goes surfing. His journey takes him first to Mexico, the Army,
Korea and back to California where the doors of perception continue
to open. Once out of the Army he sets out to hitchhike across the
country in the middle of winter only to change his mind and head to
Hawaii.
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