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This book introduces beginning undergraduate students of computing
and computational disciplines to modern parallel and distributed
programming languages and environments, including map-reduce,
general-purpose graphics processing units (GPUs), and graphical
user interfaces (GUI) for mobile applications. The book also guides
instructors via selected essays on what and how to introduce
parallel and distributed computing topics into the undergraduate
curricula, including quality criteria for parallel algorithms and
programs, scalability, parallel performance, fault tolerance, and
energy efficiency analysis. The chapters designed for students
serve as supplemental textual material for early computing core
courses, which students can use for learning and exercises. The
illustrations, examples, and sequences of smaller steps to build
larger concepts are also tools that could be inserted into existing
instructor material. The chapters intended for instructors are
written at a teaching level and serve as a rigorous reference to
include learning goals, advice on presentation and use of the
material, within early and advanced undergraduate courses. Since
Parallel and Distributed Computing (PDC) now permeates most
computing activities, imparting a broad-based skill set in PDC
technology at various levels in the undergraduate educational
fabric woven by Computer Science (CS) and Computer Engineering (CE)
programs as well as related computational disciplines has become
essential. This book and others in this series aim to address the
need for lack of suitable textbook support for integrating
PDC-related topics into undergraduate courses, especially in the
early curriculum. The chapters are aligned with the curricular
guidelines promulgated by the NSF/IEEE-TCPP Curriculum Initiative
on Parallel and Distributed Computing for CS and CE students and
with the CS2013 ACM/IEEE Computer Science Curricula.
This book introduces beginning undergraduate students of computing
and computational disciplines to modern parallel and distributed
programming languages and environments, including map-reduce,
general-purpose graphics processing units (GPUs), and graphical
user interfaces (GUI) for mobile applications. The book also guides
instructors via selected essays on what and how to introduce
parallel and distributed computing topics into the undergraduate
curricula, including quality criteria for parallel algorithms and
programs, scalability, parallel performance, fault tolerance, and
energy efficiency analysis. The chapters designed for students
serve as supplemental textual material for early computing core
courses, which students can use for learning and exercises. The
illustrations, examples, and sequences of smaller steps to build
larger concepts are also tools that could be inserted into existing
instructor material. The chapters intended for instructors are
written at a teaching level and serve as a rigorous reference to
include learning goals, advice on presentation and use of the
material, within early and advanced undergraduate courses. Since
Parallel and Distributed Computing (PDC) now permeates most
computing activities, imparting a broad-based skill set in PDC
technology at various levels in the undergraduate educational
fabric woven by Computer Science (CS) and Computer Engineering (CE)
programs as well as related computational disciplines has become
essential. This book and others in this series aim to address the
need for lack of suitable textbook support for integrating
PDC-related topics into undergraduate courses, especially in the
early curriculum. The chapters are aligned with the curricular
guidelines promulgated by the NSF/IEEE-TCPP Curriculum Initiative
on Parallel and Distributed Computing for CS and CE students and
with the CS2013 ACM/IEEE Computer Science Curricula.
Topics in Parallel and Distributed Computing provides resources and
guidance for those learning PDC as well as those teaching students
new to the discipline. The pervasiveness of computing devices
containing multicore CPUs and GPUs, including home and office PCs,
laptops, and mobile devices, is making even common users dependent
on parallel processing. Certainly, it is no longer sufficient for
even basic programmers to acquire only the traditional sequential
programming skills. The preceding trends point to the need for
imparting a broad-based skill set in PDC technology. However, the
rapid changes in computing hardware platforms and devices,
languages, supporting programming environments, and research
advances, poses a challenge both for newcomers and seasoned
computer scientists. This edited collection has been developed over
the past several years in conjunction with the IEEE technical
committee on parallel processing (TCPP), which held several
workshops and discussions on learning parallel computing and
integrating parallel concepts into courses throughout computer
science curricula.
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