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The video-game is among the most prominent media of the explosion
of apocalyptic popular culture in the twenty-first century.
Apocalyptic video games are a global phenomenon, international in
their scope and democratic in their appeal. This book will be the
first volume dedicated to the subject of apocalyptic video games.
Its two dozen invited contributions address the subject
comprehensively, from game design to player experience, and from
the perspective of content, theme, sound, ludic textures, and
social function. The volume offers scholars, students, and general
readers a thorough discussion of one of the most fascinating
illustrations of "apocalyptic" in the popular imagination and novel
insights into an important facet of contemporary digital culture.
Special Feature: The volume concludes with a curated Q&A with
game designers on the concept and construction of “apocalyptic”
game worlds.
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