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In its latest issue, Conditioning, the groundbreaking and visually
engaging architecture "boogazine" (It's a book and a magazine!)
Verb investigates the ramifications of architectural signification.
As our ability to control the production of form and the creation
of environments begin to parallel that of natural processes,
architecture is not only conceived as a platform for the
development of human activity, but more and more as its generator
and possibly also its limiting framework. To investigate these
bracing notions, Verb spans the globe, exploring the entertainment
recreations of a Las Vegas casino and the hermetic communities of
Biosphere 2 and Grimshaw's Eden project as well as the experimental
environments of Enric Ruiz-Geli (Villa Nurbs) and Makoto Yokomizo's
soap bubble inspired Tomihiro Hoshino Museum, a square containing
20-odd cylindrical spaces. As in other industries ranging from
computer applications to car manufacturing, mass-customized theming
in architecture infiltrates the way buildings are conceived and
used. If this trend is inevitably linked to commercial success, how
will that affect the discipline? The thoughtful, cutting-edge Verb
Conditioning will keep you on your architectural toes.
Parametric and algorithmic design are two of the fastest emerging,
most radical technologies reshaping architecture today. This book
presents six independent practices that explore current
applications of parametric and algorithmic design techniques in
architectural production. If the first generation of digital
modeling programs allowed designers to conceive new forms and
processes, a new breed of digital techniques is being discussed to
control and realize these forms. How are these techniques affecting
architectural practice and what potentials do they offer ? This is
a compilation of projects from leading practitioners across the
fields of parametric and algorithmic design. A compelling,
multi-perspective debate on the future of design. Featuring:
Mutsuro Sasaki, AGU (Arup), Aranda-Lasch, Michael Meredith (mos),
P.art (AKT), Designtoproduction, with a conversation between
Sanford Kwinter and Jason Payne.
"What is fascinating is the inability to separate the real from the
digital, because they already form part of the same nature." So we
said in the last issue of Verb. Here we explore how this fusion
takes place. Buildings and cities grow, are transformed, and
dissolve. How can this evolution be generated, controlled, enhanced
or imagined? Is our environment programmable? How does the fusion
of natural and artificial matter produce new architectural
organisms, new environments, new natures? How does technology
animate space, and how do users and programs animate matter? The
fifth volume of Actar's boogazine looks for a new definition of the
organic.Projects by: Terraswarm, Aranda/Lasch, Shohei Matsukawa /
000studio, Kram/Weisshaar, Michael Meredith, mos, Foster +
Partners, George L. Legendre, IJP Corporation, PTW Architects +
Arup Australia + CSCEC, ON-A, Hitoshi Abe, Manuel Gausa Asociados,
Vicente Guallart, Mick Pearce, Yusuke Obuchi, R&Sie(n),
Cristina Diaz, AMID, INI, ONL...
The third issue of Verb boogazine is about the changing status of
the city in the electronic era. Connection looks at the impact of
electronic technology on new forms of urban reality, which are
generated by new phenomena that affect all aspects of space and the
experience of living in these new urbanisms. Faced with an
increased blurring of the distinctions between the physical and the
informational dimension of cities, we explore the relation between
virtual connections - the effect of digital networks on the spaces
and uses of the city - and the persistent role of architecture in
creating physical connections between people, programs and uses.
Featured works and texts: OMA, Atelier Bow-Wow, AUDC, PLOT.
Featuring the Palast der Republik story in Berlin, Chip City by
Shinobu Hashimoto and Rients Dijkstra, and Sim City, which
contrasts the real city (the product of virtual processes) with
virtual cities (created by real people, via computer-based
simulations).
The shift from ''modern'' to digital systems of design and
production opens up a material work to a much more profound
interaction between author and audience. This change represents a
new stage in the development of the relationship that a work--or,
in another sense, a message--establishes between the author--or
sender--and the reader--or receiver. From the classical work, with
its "a priori," essentialist model of appreciation, to the
modernist object, with its subjective model of aesthetics, to the
emerging cybernetic model, the interface between author and
''user'' has become closer, more direct, and more open. The first
issue of the new "boogazine" Verb looks closely at these questions
regarding the present relationship between information and
authorship in cultural practice, asking: how does the increasing
complicity between author and audience affect architectural
practice? And how can architecture be conceived more fluidly in
terms of information? Handsomely designed and richly illustrated,
this combination of book and magazine is the first installment in
what is sure to be a groundbreaking journey through architecture
and design.
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