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Founded in 2004, the Games for Health Project supports community,
knowledge and business development efforts to use cutting-edge
games and game technologies to improve health and health care. The
Games for Health Conference brings together researchers, medical
professionals and game developers to share information about the
impact of games, playful interaction and game technologies on
health, health care and policy. Over two days, more than 400
attendees participate in over 60 sessions provided by an
international array of 80+ speakers, cutting across a wide range of
activities in health and health care. Topics include exergaming,
physical therapy, disease management, health behavior change,
biofeedback, rehab, epidemiology, training, cognitive health,
nutrition and health education.
Founded in 2004, the Games for Health Project supports community,
knowledge and business development efforts to use cutting-edge
games and game technologies to improve health and health care. The
Games for Health Conference brings together researchers, medical
professionals and game developers to share information about the
impact of games, playful interaction and game technologies on
health, health care and policy. Over two days, more than 400
attendees participate in over 60 sessions provided by an
international array of 80+ speakers, cutting across a wide range of
activities in health and health care. Topics include exergaming,
physical therapy, disease management, health behavior change,
biofeedback, rehab, epidemiology, training, cognitive health,
nutrition and health education.
Maps take place in time as well as representing space. The Google
map on your smartphone appears to fix the world, serving as a
practical spatial tool, but in practice is deployed in ways that
draw attention to memories, rhythm, synchronicity, sequence and
duration. This interdisciplinary collection focuses on how these
temporal aspects of mapping might be understood, at a time when
mapping technologies have been profoundly changed by digital
developments. It contrasts different aspects of this temporality,
bringing together experts from critical cartography, media studies
and science and technology studies. Together the chapters offer a
unique interdisciplinary focus revealing the complex and social
ways in which time in wrapped up with digital technologies and
revealed in everyday mapping tasks: from navigating across cities,
to serving as scientific groundings for news stories; from managing
smart cities, to visual art practice. It brings time back into the
map! -- .
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