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Advocates a cybersecurity “social contract” between government
and business in seven key economic sectors Cybersecurity
vulnerabilities in the United States are extensive, affecting
everything from national security and democratic elections to
critical infrastructure and economy. In the past decade, the number
of cyberattacks against American targets has increased
exponentially, and their impact has been more costly than ever
before. A successful cyber-defense can only be mounted with the
cooperation of both the government and the private sector, and only
when individual corporate leaders integrate cybersecurity strategy
throughout their organizations. A collaborative effort of the Board
of Directors of the Internet Security Alliance, Fixing American
Cybersecurity is divided into two parts. Part One analyzes why the
US approach to cybersecurity has been inadequate and ineffective
for decades and shows how it must be transformed to counter the
heightened systemic risks that the nation faces today. Part Two
explains in detail the cybersecurity strategies that should be
pursued by each major sector of the American economy: health,
defense, financial services, utilities and energy, retail,
telecommunications, and information technology. Fixing American
Cybersecurity will benefit industry leaders, policymakers, and
business students. This book is essential reading to prepare for
the future of American cybersecurity.
Take command of Axis and Allied troops at the height of World War
II in the first ever worker-placement wargame, brought to you by
the designers of the Undaunted series. General Orders: World War II
pits competing commanders against each other in a tug of war for
control over a crucial Second World War battlefield, either in the
mountains of Italy or the islands of the Pacific. Players strive to
seize crucial strategic assets that unlock special abilities, and
prevent their opponents doing the same. Balance the desire to gain
these advantages with the need to secure supply lines, ward off
aerial assault and artillery barrages, and protect your vulnerable
headquarters, in this compact and elegant two-player game. From
critically acclaimed design duo David Thompson and Trevor Benjamin,
General Orders: WWII combines the dynamic tactical gameplay of a
traditional wargame with the cut-throat decision-making of
worker-placement games. Ages: 14+ Time: 30 minutes Number of
players: 2 Components: 1 double-sided game board, 32 playing cards,
80+ wooden pieces, dice and tokens
The Stone Roses shows a band sizzling with skill, consumed with
drive and aspiration and possessing an almost preternatural mastery
of the pop paradigm. This book explores the political and cultural
zeitgeist of England in 1989 and attempts to apprehend the magic
ingredients that made The Stone Roses such a special and
influential album.
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Discovery Miles 4 870
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