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About the book Superhero Scientists is brimming full of amazing people who are involved in the fascinating world of science. This beautifully illustrated book explores the work of famous scientists from long ago, other scientists who are alive today and people who use science in their jobs. Take a journey through the 21 chapters packed full of fabulous facts, life stories and scientific discoveries. From astrophysicists to pilots, epidemiologists to vets, marine biologists to scene of crime officers - the book details why they are all superheroes. The people included are representative of the world's diverse community. As a non-fiction reader for children Superhero Scientists is a great text for a 7-11 year old to read independently or with an adult. The book will help children to learn about the many scientific professions in the world and the discoveries that these incredible people have made. The text in each chapter is laid out in manageable chunks to make the information accessible. Photos and illustrations help to bring the stories to life. Superhero Scientists breaks away from the stereotypical view of a scientist and empowers children to believe that anyone can follow a career in science. As a classroom resource Superhero Scientists is the perfect book for teachers who want children to research about scientists and then demonstrate their learning with a creative and innovative written outcome. The first section of each chapter is jam-packed full of fascinating facts and information about the life and work of the scientists. This makes it an ideal resource to use as a class text. Children can read the main body of the chapter either independently, in a group, or as a whole class. The final part of each chapter, which can be introduced by the class teacher, outlines an exciting way for the children to share what they have learnt from reading about the scientist. From letters posted in magical time-portal letter boxes to raps written for YouTube shows, each chapter's written outcome is unique and engaging. The 'How to make your writing great' sections can be used as success criteria to help children scaffold their written responses.
The return of a classic! An oversized, fully remastered collection of the fantasy-adventure epic to accompany the all-new series. Young Fletcher Arrowsmith learns the true cost of war in an alternate history where dragons and magic spells are as much a part of World War I as bullets and barbed wire. This edition, in hardcover for the first time, will present the art as PACHECO originally intended. Collects ARROWSMITH, VOL. 1 #1-6
The longest, most sweeping epic in Astro City's history, in one volume for the first time. Across the 1970s and 80s, Charles & Royal Williams deal with tragedy and obsession. One a cop, one a criminal, both have been shaped irrevocably by Astro City's heroes, and as the city enters a time of darkness, it'll take all they have to survive. Also featuring the full story of the death - and life - of the Silver Agent. Collects ASTRO CITY: THE DARK AGE BOOK ONE #1-4, ASTRO CITY: THE DARK AGE BOOK TWO #1-4, ASTRO CITY: THE DARK AGE BOOK THREE #1-4, ASTRO CITY: THE DARK AGE BOOK FOUR #1-4, ASTRO CITY: SILVER AGENT #1-2 and portions of ASTRO CITY/ARROWSMITH: THE FLIP BOOK
Mayhem is unleashed when an ancient spell is used, unwittingly, by a little known 80's rock band, Dogs Diablo, as part of their act at a prehistoric stone circle. Time and space begin to unravel, with potentially disastrous consequences. The boundaries between the worlds of planet Earth and the far-distant planet of Xi become blurred, and the hapless band somehow find themselves transported to the strange and dangerous world of Xi. Enter Frea, a feisty young Xian witch, and her uncle Arthakary Demus, a sorcerer, who, along with his fellow sorcerers, inhabits a strange pan-dimensional time-machine called Thramod. It is up to them to try to put things right before it is too late. This involves locating and returning the band to their own planet, Earth, along with the book of spells. Sounds simple? Think again. Apart from having to rescue the four intellectually challenged musicians, their efforts are thwarted by Wicket, a crazy megalomaniacal cat with the ability to talk, and the Spinning Doors Invastabrux, a sentient machine that powers Thramod. Throw into the mix the various exotic characters that try to help Frea in her quest and those, who, in the name of the much feared Dark Lord, try to hinder her, and you have a hilarious roller-coaster of an adventure.
Israel education has been taking on an increasing high profile in
the Jewish community. But is it effective? Can old messages speak
to a new generation? Or is a new approach called for?
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