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Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions - First International Workshop on Social,... Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions - First International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning, HEFA 2017, Maceio, Brazil, March 20-24, 2017, Revised Selected Papers (Paperback, 1st ed. 2018)
Alexandra I. Cristea, Ig Ibert Bittencourt, Fernanda Lima
R2,182 Discovery Miles 21 820 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed proceedings of the Researcher Links Workshop: Higher Education for All, held in Maceio, Brazil, in March 2017. The 12 full papers presented were carefully reviewed and selected from 31 submissions. The papers deal with a large spectrum of topics, including higher education, technology-enhanced solutions, user modelling, user grouping, gamification, educational games, MOOCs, e-learning, open educational resources, collaborative learning, student modelling, serious games, language analysis.

Gamification Design for Educational Contexts - Theoretical and Practical Contributions (1st ed. 2023): Armando Toda, Alexandra... Gamification Design for Educational Contexts - Theoretical and Practical Contributions (1st ed. 2023)
Armando Toda, Alexandra I. Cristea, Seiji Isotani
R3,173 Discovery Miles 31 730 Ships in 10 - 15 working days

Have you ever wondered how to best add game-like elements to your (online) courses? What makes some game features desirable, and others boring? This book covers gamification design in educational domains. It is aimed at practitioners, researchers and academics alike. Gamification design is a recent and relevant topic in many domains; however, it is not well explored in the domain of education, with only a few frameworks available and most of these being only academic (e.g., theoretical) and not addressing practical issues related to education practitioners (e.g., teachers and instructors). The book is divided into 3 parts, in part 1 we explain some basic concepts related to gamification and gamification design, its importance for the education domain, possible negative effects if gamification design is neglected, and aspects that are still not encompassed by this field. Following, part 2 focus on explaining data-driven gamification design concepts as well as a research framework on how to use data mining algorithms to analyze and interpret data to generate strategies that can be used in education domain. It also presents a conceptual framework on how to apply those strategies in the education domain, focusing on the teacher and instructor; Finally, part 3 presents discussions regarding the concepts covered in the book, as well as possible research directions

Artificial Intelligence  in Education - 23rd International Conference, AIED 2022, Durham, UK, July 27-31, 2022, Proceedings,... Artificial Intelligence in Education - 23rd International Conference, AIED 2022, Durham, UK, July 27-31, 2022, Proceedings, Part I (Paperback, 1st ed. 2022)
Maria Mercedes Rodrigo, Noburu Matsuda, Alexandra I. Cristea, Vania Dimitrova
R3,632 Discovery Miles 36 320 Ships in 10 - 15 working days

This two-volume set LNAI 13355 and 13356 constitutes the refereed proceedings of the 23rd International Conference on Artificial Intelligence in Education, AIED 2022, held in Durham, UK, in July 2022.The 40 full papers and 40 short papers presented together with 2 keynotes, 6 industry papers, 12 DC papers, 6 Workshop papers, 10 Practitioner papers, 97 Posters and Late-Breaking Results were carefully reviewed and selected from 243 submissions. The conference presents topics such as intelligent systems and the cognitive sciences for the improvement and advancement of education, the science and engineering of intelligent interactive learning systems. The theme for the AIED 2022 conference was "AI in Education: Bridging the gap between academia, business, and non-pro t in preparing future-proof generations towards ubiquitous AI."

Artificial Intelligence  in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation... Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium - 23rd International Conference, AIED 2022, Durham, UK, July 27-31, 2022, Proceedings, Part II (Paperback, 1st ed. 2022)
Maria Mercedes Rodrigo, Noburu Matsuda, Alexandra I. Cristea, Vania Dimitrova
R3,077 Discovery Miles 30 770 Ships in 10 - 15 working days

This two-volume set LNAI 13355 and 13356 constitutes the refereed proceedings of the 23rd International Conference on Artificial Intelligence in Education, AIED 2022, held in Durham, UK, in July 2022.The 40 full papers and 40 short papers presented together with 2 keynotes, 6 industry papers, 12 DC papers, 6 Workshop papers, 10 Practitioner papers, 97 Posters and Late-Breaking Results were carefully reviewed and selected from 243 submissions. The conference presents topics such as intelligent systems and the cognitive sciences for the improvement and advancement of education, the science and engineering of intelligent interactive learning systems. The theme for the AIED 2022 conference was "AI in Education: Bridging the gap between academia, business, and non-pro t in preparing future-proof generations towards ubiquitous AI."

Intelligent Tutoring Systems - 17th International Conference, ITS 2021, Virtual Event, June 7-11, 2021, Proceedings (Paperback,... Intelligent Tutoring Systems - 17th International Conference, ITS 2021, Virtual Event, June 7-11, 2021, Proceedings (Paperback, 1st ed. 2021)
Alexandra I. Cristea, Christos Troussas
R1,638 Discovery Miles 16 380 Ships in 10 - 15 working days

This volume constitutes the proceedings of the 17th International Conference on Intelligent Tutoring Systems, ITS 2021, held in Athens, Greece, in June 2021. Due to COVID-19 pandemic the conference was held virtually. The 22 full papers, 22 short papers and 18 other papers presented in this volume were carefully reviewed and selected from 87 submissions. Conforming to the current move of education, work and leisure online, the title of ITS 2021 was "Intelligent Tutoring Systems in an online world". Its objective was to present academic and research achievements of computer and cognitive sciences, artificial intelligence, and, due to its recent emergence, specifically, deep learning in tutoring and education

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