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Showing 1 - 14 of 14 matches in All Departments
This book constitutes the refereed proceedings of the 12th International Tbilisi Symposium on Logic, Language and Computation, TbiLLC 2017, held in Lagodekhi, Georgia, in September 2017. The volume contains 17 full revised papers presented at the conference from 22 submissions. The aim of this conference series is to bring together researchers from a wide variety of fields in Natural language syntax, Linguistic typology, Language evolution, Logics for artificial intelligence and much more.
This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.
This Festschrift volume is published in honor of Dexter Kozen on the occasion of his 60th birthday. Dexter Kozen has been a leader in the development of Kleene Algebras (KAs). The contributions in this volume reflect the breadth of his work and influence. The volume includes 19 full papers related to Dexter Kozen's research. They deal with coalgebraic methods, congruence closure; the completeness of various programming logics; decision procedure for logics; alternation; algorithms and complexity; and programming languages and program analysis. The second part of this volume includes laudatios from several collaborators, students and friends, including the members of his current band.
In thispa per, we describe the key lessons from an earlier HCI Educators' conference, held in Limerick in 2006, on 'inventivity' - a term coined to highlight the confluence of inventiveness and creativ ity. There is a distinction between being creative andbein g artistic. HCI education, in terms of creative inventiveness, is not just about artistically pleasing user inte rfaces, but also about solutions that are innovative. We can know much about creativ ity and inventiveness. However, tobe able to teach and train students so that th ey can be creatively inventive, we believe that it would be helpful if educators themselves have personally experienced this. With this in mind, we organised the follow up conference HCIEd 2007 Creativity: Experiencing to Educate and Design. Inventivity was coined to refer to the notiono f inventing creative and innovative solutions. This term was also intended tomean that such solutionsb e more than 'creative', artistic or appealing interfaces as designed by artistic or 'creative types' of people. It was also intended to reflect the creativeness of the solutions that had to be invented. One reason for emphasising this as pect at the conference was that, in HCI design it is easy to mis interpret the focus ofHCI d esign solutions - which should notad dress just visualisation and interaction design, but also address how that visualisation and interactioncreativ ely repr esents and simplifies the complexities in work thatpe ople engage in.
In thispa per, we describe the key lessons from an earlier HCI Educators' conference, held in Limerick in 2006, on 'inventivity' - a term coined to highlight the confluence of inventiveness and creativ ity. There is a distinction between being creative andbein g artistic. HCI education, in terms of creative inventiveness, is not just about artistically pleasing user inte rfaces, but also about solutions that are innovative. We can know much about creativ ity and inventiveness. However, tobe able to teach and train students so that th ey can be creatively inventive, we believe that it would be helpful if educators themselves have personally experienced this. With this in mind, we organised the follow up conference HCIEd 2007 Creativity: Experiencing to Educate and Design. Inventivity was coined to refer to the notiono f inventing creative and innovative solutions. This term was also intended tomean that such solutionsb e more than 'creative', artistic or appealing interfaces as designed by artistic or 'creative types' of people. It was also intended to reflect the creativeness of the solutions that had to be invented. One reason for emphasising this as pect at the conference was that, in HCI design it is easy to mis interpret the focus ofHCI d esign solutions - which should notad dress just visualisation and interaction design, but also address how that visualisation and interactioncreativ ely repr esents and simplifies the complexities in work thatpe ople engage in.
Edited in collaboration with FoLLI, the Association of Logic, Language and Information this book constitutes the refereed proceedings of the 27th Workshop on Logic, Language, Information and Communication, WoLLIC 2021, Virtual Event, in October 2021. The 25 full papers presented included 6 invited lectures were fully reviewed and selected from 50 submissions.The idea is to have a forum which is large enough in the number of possible interactions between logic and the sciences related to information and computation.
This open access two-volume set LNCS 12759 and 12760 constitutes the refereed proceedings of the 33rd International Conference on Computer Aided Verification, CAV 2021, held virtually in July 2021.The 63 full papers presented together with 16 tool papers and 5 invited papers were carefully reviewed and selected from 290 submissions. The papers were organized in the following topical sections: Part I: invited papers; AI verification; concurrency and blockchain; hybrid and cyber-physical systems; security; and synthesis. Part II: complexity and termination; decision procedures and solvers; hardware and model checking; logical foundations; and software verification.
This open access two-volume set LNCS 12759 and 12760 constitutes the refereed proceedings of the 33rd International Conference on Computer Aided Verification, CAV 2021, held virtually in July 2021. The 63 full papers presented together with 16 tool papers and 5 invited papers were carefully reviewed and selected from 290 submissions. The papers were organized in the following topical sections: Part I: invited papers; AI verification; concurrency and blockchain; hybrid and cyber-physical systems; security; and synthesis. Part II: complexity and termination; decision procedures and solvers; hardware and model checking; logical foundations; and software verification. This is an open access book.
This book constitutes the proceedings of the 37th IFIP WG 6.1 International Conference on Formal Techniques for Distributed Objects, Components, and Systems, FORTE 2017, held in Neuchatel, Switzerland, in June 2017, as part of the 12th International Federated Conference on Distributed Computing Techniques, DisCoTec 2017. The 13 revised full papers presented together with 3 short and 1 tool papers were carefully reviewed and selected from 30 submissions. The papers present a wide range of topics on distributed computing models and formal specification, testing, and verification methods.
This book describes the BadIdeas method, a tool that aims to nurture creativity and innovation during the design and development of novel user interfaces. The BadIdeas method initially focuses on the generation of bad ideas, which are then submitted to a critical examination. Later, these divergent ideas are transformed until they are of good use and materialise into a tangible artefact or idea for future implementation. Creativity and innovation emerge as fundamental requisites in terms of design and development of present-day user interfaces. While conventional user interfaces need to ensure usability, in addition, less conventional ones require creativity and innovation in order to create engaging and pleasurable experience. In order to nurture these elements throughout the process of design and development of novel user interfaces, the author proposes the use of the BadIdeas method. A review of literature on Human-Computer Interaction, Design and Creativity sets the scene for this work, which then focuses on communicating the iterative development of the BadIdeas method, ultimately forming the major contribution of this research.
What does a probabilistic program actually compute? How can one formally reason about such probabilistic programs? This valuable guide covers such elementary questions and more. It provides a state-of-the-art overview of the theoretical underpinnings of modern probabilistic programming and their applications in machine learning, security, and other domains, at a level suitable for graduate students and non-experts in the field. In addition, the book treats the connection between probabilistic programs and mathematical logic, security (what is the probability that software leaks confidential information?), and presents three programming languages for different applications: Excel tables, program testing, and approximate computing. This title is also available as Open Access on Cambridge Core.
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