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What does a probabilistic program actually compute? How can one
formally reason about such probabilistic programs? This valuable
guide covers such elementary questions and more. It provides a
state-of-the-art overview of the theoretical underpinnings of
modern probabilistic programming and their applications in machine
learning, security, and other domains, at a level suitable for
graduate students and non-experts in the field. In addition, the
book treats the connection between probabilistic programs and
mathematical logic, security (what is the probability that software
leaks confidential information?), and presents three programming
languages for different applications: Excel tables, program
testing, and approximate computing. This title is also available as
Open Access on Cambridge Core.
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Language, Logic, and Computation - 12th International Tbilisi Symposium, TbiLLC 2017, Lagodekhi, Georgia, September 18-22, 2017, Revised Selected Papers (Paperback, 1st ed. 2019)
Alexandra Silva, Sam Staton, Peter Sutton, Carla Umbach
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R1,581
Discovery Miles 15 810
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 12th
International Tbilisi Symposium on Logic, Language and Computation,
TbiLLC 2017, held in Lagodekhi, Georgia, in September 2017. The
volume contains 17 full revised papers presented at the conference
from 22 submissions. The aim of this conference series is to bring
together researchers from a wide variety of fields in Natural
language syntax, Linguistic typology, Language evolution, Logics
for artificial intelligence and much more.
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Intelligent Technologies for Interactive Entertainment - 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings (Paperback, 1st ed. 2018)
Yoram Chisik, Jussi Holopainen, Rilla Khaled, Jose Luis Silva, Paula Alexandra Silva
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R1,684
Discovery Miles 16 840
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 9th
International Conference on Intelligent Technologies for
Interactive Entertainment, INTETAIN 2017, held in Funchal,
Portugal, in June 2017. The 15 full papers were selected from 19
submissions and present developments and insights in art, design,
science and engineering regarding novel entertainment-focused
devices, paradigms, and reconfiguration of entertainment
experiences.
This Festschrift volume is published in honor of Dexter Kozen on
the occasion of his 60th birthday. Dexter Kozen has been a leader
in the development of Kleene Algebras (KAs). The contributions in
this volume reflect the breadth of his work and influence. The
volume includes 19 full papers related to Dexter Kozen's research.
They deal with coalgebraic methods, congruence closure; the
completeness of various programming logics; decision procedure for
logics; alternation; algorithms and complexity; and programming
languages and program analysis. The second part of this volume
includes laudatios from several collaborators, students and
friends, including the members of his current band.
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Creativity and HCI: From Experience to Design in Education - Selected Contributions from HCIEd 2007, March 29-30, 2007, Aveiro, Portugal (Paperback, Softcover reprint of hardcover 1st ed. 2009)
Paula Kotze, William Wong, Joaquim Jorge, Alan Dix, Paula Alexandra Silva
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R2,957
Discovery Miles 29 570
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Ships in 10 - 15 working days
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In thispa per, we describe the key lessons from an earlier HCI
Educators' conference, held in Limerick in 2006, on 'inventivity' -
a term coined to highlight the confluence of inventiveness and
creativ ity. There is a distinction between being creative andbein
g artistic. HCI education, in terms of creative inventiveness, is
not just about artistically pleasing user inte rfaces, but also
about solutions that are innovative. We can know much about creativ
ity and inventiveness. However, tobe able to teach and train
students so that th ey can be creatively inventive, we believe that
it would be helpful if educators themselves have personally
experienced this. With this in mind, we organised the follow up
conference HCIEd 2007 Creativity: Experiencing to Educate and
Design. Inventivity was coined to refer to the notiono f inventing
creative and innovative solutions. This term was also intended
tomean that such solutionsb e more than 'creative', artistic or
appealing interfaces as designed by artistic or 'creative types' of
people. It was also intended to reflect the creativeness of the
solutions that had to be invented. One reason for emphasising this
as pect at the conference was that, in HCI design it is easy to mis
interpret the focus ofHCI d esign solutions - which should notad
dress just visualisation and interaction design, but also address
how that visualisation and interactioncreativ ely repr esents and
simplifies the complexities in work thatpe ople engage in.
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Creativity and HCI: From Experience to Design in Education - Selected Contributions from HCIEd 2007, March 29-30, 2007, Aveiro, Portugal (Hardcover, 2009 ed.)
Paula Kotze, William Wong, Joaquim Jorge, Alan Dix, Paula Alexandra Silva
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R3,098
Discovery Miles 30 980
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Ships in 10 - 15 working days
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In thispa per, we describe the key lessons from an earlier HCI
Educators' conference, held in Limerick in 2006, on 'inventivity' -
a term coined to highlight the confluence of inventiveness and
creativ ity. There is a distinction between being creative andbein
g artistic. HCI education, in terms of creative inventiveness, is
not just about artistically pleasing user inte rfaces, but also
about solutions that are innovative. We can know much about creativ
ity and inventiveness. However, tobe able to teach and train
students so that th ey can be creatively inventive, we believe that
it would be helpful if educators themselves have personally
experienced this. With this in mind, we organised the follow up
conference HCIEd 2007 Creativity: Experiencing to Educate and
Design. Inventivity was coined to refer to the notiono f inventing
creative and innovative solutions. This term was also intended
tomean that such solutionsb e more than 'creative', artistic or
appealing interfaces as designed by artistic or 'creative types' of
people. It was also intended to reflect the creativeness of the
solutions that had to be invented. One reason for emphasising this
as pect at the conference was that, in HCI design it is easy to mis
interpret the focus ofHCI d esign solutions - which should notad
dress just visualisation and interaction design, but also address
how that visualisation and interactioncreativ ely repr esents and
simplifies the complexities in work thatpe ople engage in.
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Logic, Language, Information, and Computation - 27th International Workshop, WoLLIC 2021, Virtual Event, October 5-8, 2021, Proceedings (Paperback, 1st ed. 2021)
Alexandra Silva, Renata Wassermann, Ruy De Queiroz
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R2,238
Discovery Miles 22 380
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Ships in 10 - 15 working days
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Edited in collaboration with FoLLI, the Association of Logic,
Language and Information this book constitutes the refereed
proceedings of the 27th Workshop on Logic, Language, Information
and Communication, WoLLIC 2021, Virtual Event, in October 2021. The
25 full papers presented included 6 invited lectures were fully
reviewed and selected from 50 submissions.The idea is to have a
forum which is large enough in the number of possible interactions
between logic and the sciences related to information and
computation.
This open access two-volume set LNCS 12759 and 12760 constitutes
the refereed proceedings of the 33rd International Conference on
Computer Aided Verification, CAV 2021, held virtually in July 2021.
The 63 full papers presented together with 16 tool papers and 5
invited papers were carefully reviewed and selected from 290
submissions. The papers were organized in the following topical
sections: Part I: invited papers; AI verification; concurrency and
blockchain; hybrid and cyber-physical systems; security; and
synthesis. Part II: complexity and termination; decision procedures
and solvers; hardware and model checking; logical foundations; and
software verification. This is an open access book.
This open access two-volume set LNCS 12759 and 12760 constitutes
the refereed proceedings of the 33rd International Conference on
Computer Aided Verification, CAV 2021, held virtually in July
2021.The 63 full papers presented together with 16 tool papers and
5 invited papers were carefully reviewed and selected from 290
submissions. The papers were organized in the following topical
sections: Part I: invited papers; AI verification; concurrency and
blockchain; hybrid and cyber-physical systems; security; and
synthesis. Part II: complexity and termination; decision procedures
and solvers; hardware and model checking; logical foundations; and
software verification.
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Formal Techniques for Distributed Objects, Components, and Systems - 37th IFIP WG 6.1 International Conference, FORTE 2017, Held as Part of the 12th International Federated Conference on Distributed Computing Techniques, DisCoTec 2017, Neuchatel, Switzerland, June 19-22, 2017, Proceedings (Paperback, 1st ed. 2017)
Ahmed Bouajjani, Alexandra Silva
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R2,306
Discovery Miles 23 060
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Ships in 10 - 15 working days
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This book constitutes the proceedings of the 37th IFIP WG 6.1
International Conference on Formal Techniques for Distributed
Objects, Components, and Systems, FORTE 2017, held in Neuchatel,
Switzerland, in June 2017, as part of the 12th International
Federated Conference on Distributed Computing Techniques, DisCoTec
2017. The 13 revised full papers presented together with 3 short
and 1 tool papers were carefully reviewed and selected from 30
submissions. The papers present a wide range of topics on
distributed computing models and formal specification, testing, and
verification methods.
This book describes the BadIdeas method, a tool that aims to
nurture creativity and innovation during the design and development
of novel user interfaces. The BadIdeas method initially focuses on
the generation of bad ideas, which are then submitted to a critical
examination. Later, these divergent ideas are transformed until
they are of good use and materialise into a tangible artefact or
idea for future implementation. Creativity and innovation emerge as
fundamental requisites in terms of design and development of
present-day user interfaces. While conventional user interfaces
need to ensure usability, in addition, less conventional ones
require creativity and innovation in order to create engaging and
pleasurable experience. In order to nurture these elements
throughout the process of design and development of novel user
interfaces, the author proposes the use of the BadIdeas method. A
review of literature on Human-Computer Interaction, Design and
Creativity sets the scene for this work, which then focuses on
communicating the iterative development of the BadIdeas method,
ultimately forming the major contribution of this research.
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