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Showing 1 - 7 of 7 matches in All Departments
This, the 32nd issue of the Transactions on Computational Science, focusses on cybersecurity and biometrics. The eight detailed papers cover the following topics: Multimodal Warnings for Distracted Smartphone Users on the Move; EEG-Based Mental Workload and Stress Monitoring of Crew Members in a Maritime Virtual Simulator; Detecting Web Defacement and Enabling Web-Content Regeneration; Software as a Weapon in the Context of (Inter)national Security; Multi-user Architecture and Multi-player Games; An Adaptive Discrete Wavelet Transform Based Face Recognition Approach; Synthesizing Images of Imagined Faces Based on Relevance Feedback; and Neurofeedback Training to Enhance the Focused Attention of Elite Rifle Shooters.
This, the 30th issue of the Transactions on Computational Science journal, is comprised of extended versions of selected papers from the International Conference on Cyberworlds, held in Chongqing, China, in September 2016. The first paper is a position paper giving an outline of current research at the intersection of cybersecurity and cyberworlds, and specifically focusing on mining behavioral data from online social networks. The remaining 5 papers focus on a range of topics, including privacy assurance in online location services, human gait recognition using KINECT sensors, hand-gesture recognition for computer games, scene matching between the source image and the target image for virtual reality applications, and human identification using brain waves.
This, the 26th issue of the Transactions on Computational Science journal, is comprised of ten extended versions of selected papers from the International Conference on Cyberworlds 2014, held in Santander, Spain, in June 2014. The topics covered include areas of virtual reality, games, social networks, haptic modeling, cybersecurity, and applications in education and arts.
The 12th issue of the Transactions on Computational Science journal, edited by Alexei Sourin and Olga Sourina, is devoted to the topic of cyberworlds. The 13 papers in the volume constitute revised and extended versions of a selection of contributions presented at CW 2010, the 20th International Conference on Cyberworlds, held in Singapore in October 2010. The selected papers span the areas of tangible interfaces, emotion recognition, haptic modeling, decision making under uncertainty, reliability measures, use of biometrics for avatar recognition, cybernavigation, multiuser virtual environments, spatial data sampling, web visualization, and interactive character animation system design.
This textbook teaches readers how to turn geometry into an image on a computer screen. This exciting journey begins in the schools of the ancient Greek philosophers, and describes the major events that changed people's perception of geometry. The readers will learn how to see geometry and colors beyond simple mathematical formulas and how to represent geometric shapes, transformations and motions by digital sampling of various mathematical functions.Special multiplatform visualization software developed by the author will allow readers to explore the exciting world of visual immersive mathematics, and the book software repository will provide a starting point for their own sophisticated visualization applications. Making Images with Mathematics serves as a self-contained text for a one-semester computer graphics and visualization course for computer science and engineering students, as well as a reference manual for researchers and developers.
The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, presenting verifiable computational methods, findings, and solutions, and enabling industrial users to apply techniques of leading-edge, large-scale, high performance computational methods. This, the 36th issue of the Transactions on Computational Science, is devoted to the area of Cyberworlds and Cybersecurity. The first four papers constitute extended versions of selected papers presented at the 2018 International Conference on Cyberworlds, CW 2018. A further two papers were accepted following an open Call for Papers and cover the areas of fast 3D segmentation using geometric surface features and nature-inspired optimization for face recognition.
The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, presenting verifiable computational methods, findings, and solutions, and enabling industrial users to apply techniques of leading-edge, large-scale, high performance computational methods. This, the 28th issue of the Transactions on Computational Science journal, is comprised of extended versions of selected papers from the International Conference on Cyberworlds, CyberWorlds 2015, held in Gotland, Sweden, in October 2015. The first paper is a position paper, presenting open problems and identifying future directions within the domain. The remaining 8 papers focus on a range of topics, including virtual reality, games, haptic modeling, cybersecurity, brain wave analysis, shape parameterization, projects, and data mining.
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