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Showing 1 - 4 of 4 matches in All Departments

The Extraordinary Book that Invents Itself (Paperback): Alison Buxton, Bell The Extraordinary Book that Invents Itself (Paperback)
Alison Buxton, Bell; Illustrated by Pintachan
R275 Discovery Miles 2 750 Ships in 12 - 17 working days

A one-of-a-kind project book that turns into 30 incredible inventions. The Extraordinary Book That Invents Itself turns itself into rockets, code-breakers, bionic hands, balancing acrobats, demolition balls, constellation viewers and many more ingenious human inventions. Each invention is introduced very simply, with the scientific and engineering principles behind it, and all the templates, tips and instructions to create it yourself. A pull-out Inventors Handbook includes easy-to-follow step-by-step instructions and clever hacks to help every young inventor achieve success.

Maker Workshop - 15 amazing projects you can make today (Hardcover): Alison Buxton Maker Workshop - 15 amazing projects you can make today (Hardcover)
Alison Buxton 1
R424 R351 Discovery Miles 3 510 Save R73 (17%) Ships in 9 - 15 working days

Create fascinating gizmos from simple electronics and household items, from a gravity-powered car to a light-up backpack to a geodesic mini greenhouse. This highly practical handbook is packed with guidance, tips and inspiration for making simple but clever gadgets that will give kids a real sense of achievement, as well as impressing friends and parents with their skills. The perfect book for fun STEM projects to keep kids busy when they're stuck indoors, or for home-schooling inspiration. Page after page of makes allow budding engineers and inventors to pick and choose projects that suit their interests and skill level. Each project comes with a short explanation of the science behind it, and every stage is heavily illustrated and photographed to ensure that following the instructions is easy and fun. Parents might learn something, too!

Maker Studio - Fun science and tech projects for young designers (Hardcover): Alison Buxton, Zoe Bateman Maker Studio - Fun science and tech projects for young designers (Hardcover)
Alison Buxton, Zoe Bateman
R383 Discovery Miles 3 830 Ships in 12 - 17 working days

This maker's handbook is packed with amazing projects that teach science, technology and design skills to help you come up with stylish, fun creations. Inside, you'll learn how to make light-up bags, create a speaker from a Pringles tube, design your own resin jewellery, and grow amazing crystal flowers. Other projects include a light-sensitive door sign, colour-changing bath bombs and self-watering planters. With craft concepts ranging from simple to advanced, there's something for every skill set. Each project comes with a short explanation of the science behind it, and every stage is heavily illustrated and photographed to ensure that following the instructions is simple for everyone.

The Extraordinary Book that Invents Itself - (Kid's Activity Books, STEM Books for Kids. STEAM Books) (Paperback): Alison... The Extraordinary Book that Invents Itself - (Kid's Activity Books, STEM Books for Kids. STEAM Books) (Paperback)
Alison Buxton, Bell Helen
R529 R417 Discovery Miles 4 170 Save R112 (21%) Ships in 10 - 15 working days

A one-of-a-kind project book that turns into 30 incredible inventions. Most books are just meant to be read. But this is no ordinary book. This book turns itself into rockets, code-breakers, bionic hands, balancing acrobats, demolition balls, constellation viewers, and many more ingenious human inventions. Each invention is introduced very simply with the scientific and engineering principles behind it, and all the templates, tips, and instructions to create it yourself. A pull-out Inventors Handbook includes easy-to-follow step-by-step instructions and clever hacks to help every young inventor achieve success. 30 INVENTIONS: Make amazing inventions from rockets and code-breakers to bionic hands and dozens more! TIPS AND TEMPLATES: With just a few easy-to-find household items and the included templates, young inventors can get started on the projects right away. FOR INVENTORS OF ALL AGES: Activities can be completed by children on their own, with friends, or guided by adults. SUPPORTS STEAM (science, technology, engineering, art, math, and making): Learn scientific and engineering principles with hands-on projects and hacks. ENCOURAGES INNOVATION: Young inventors will develop their creativity and problem-solving skills, empowering them to tinker, build, and create.

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