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New Media Archaeologies (Hardcover, 0)
Ben Roberts, Mark Goodall; Contributions by Wanda Strauven, Andreas Fickers, Annie oever, …
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R2,940
Discovery Miles 29 400
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Ships in 10 - 15 working days
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This collection of essays highlights innovative work in the
developing field of media archaeology. It explores the relationship
between theory and practice and the relationship between media
archaeology and other disciplines. There are three sections to the
collection proposing new possible fields of research for media
studies: Media Archaeological Theory; Experimental Media
Archaeology; Media Archaeology at the Interface. The book includes
essays from acknowledged experts in this expanding field, such as
Thomas Elsaesser, Wanda Strauven and Jussi Parikka.
From the text adventures of Zork, to the arcade game of Pac-Man, to
the corridors of Doom, and on to the city streets of Grand Theft
Auto IV, the maze has often been used as a space to trap and
confuse players in their navigation of gameworlds. However, the
maze as a construction on the landscape has a long history before
the invention of the videogame. By examining the change in the maze
from the landscapes of open spaces and closed gardens through to
the screen of the videogame, both mazes and labyrinths are
discussed in terms of historical reference, alongside the author's
personal experiences of walking and playing these structures. This
book shows how our cultural experiences of real world maze
landscapes may have changed, and how we negotiate videogame worlds
along the various paths and meanings they so often create for us.
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