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A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Teach computing with confidence, whatever your level of subject
knowledge. A component of the Oxford International Primary
Computing series, Teacher's Guide (levels 1-3) gives you the tools
you need to grow students' digital literacy and develop their
computational thinking and programming competence. Providing
support at every level, this guide provides expert guidance and
support for delivering compelling lessons at every level. Within
each stage, key concepts are covered to give learners not only the
skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively.
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Oxford International Primary Computing is a complete six year
primary computing course that takes a real-life, project based
approach to teaching young learners the vital computing skills they
will need for the digital world. Each unit builds a series of
skills towards the creation of a final project, with topics ranging
from designing your own robot to programming simple games. Within
each stage, six key concepts are covered to give learners not only
the skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and
programming Working with text -from editing simple text to creating
engaging outputs Handling Data - turning numbers in to useful and
easy to understand data The Internet - how can we use the internet
safely, and how can we trust what we read? Multimedia - harnessing
technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life
applications of technology, from social media safety to the history
of the world wide web For the teacher, the Teacher's Guides provide
step-by-step guidance for each lesson, as well as comprehensive
information on the knowledge, software and skills required to
provide reassurance for specialist and non-specialist teachers
alike.
Teach computing with confidence, whatever your level of subject
knowledge. A component of the Oxford International Primary
Computing series, Teacher's Guide (levels 1-3) gives you the tools
you need to grow students' digital literacy and develop their
computational thinking and programming competence. Providing
support at every level, this guide provides expert guidance and
support for delivering compelling lessons at every level. Within
each stage, key concepts are covered to give learners not only the
skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively.
Help students to develop and apply problem solving and
computational thinking skills in context with the practical,
step-by-step approach of Complete Computer Science. This
comprehensive text supports the previous Cambridge IGCSE (0478)
& O Level (2210) syllabuses. Build strong achievement with
extensive programming support and plenty of practice exercises that
ensure through understanding of trickier topics like number
representation, flowcharts, pseudocode and databases. Challenge
students who have the potential to excel with plenty of stretching
extension material. Written by highly experienced authors and
examiners, Complete Computer Science is also supported by an
extensive Teacher Guide, to help you deliver the course
effectively.
A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Oxford International Primary Computing is a complete six year
primary computing course that takes a real-life, project based
approach to teaching young learners the vital computing skills they
will need for the digital world. Each unit builds a series of
skills towards the creation of a final project, with topics ranging
from designing your own robot to programming simple games. Within
each stage, six key concepts are covered to give learners not only
the skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and
programming Working with text -from editing simple text to creating
engaging outputs Handling Data - turning numbers in to useful and
easy to understand data The Internet - how can we use the internet
safely, and how can we trust what we read? Multimedia - harnessing
technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life
applications of technology, from social media safety to the history
of the world wide web For the teacher, the Teacher's Guides provide
step-by-step guidance for each lesson, as well as comprehensive
information on the knowledge, software and skills required to
provide reassurance for specialist and non-specialist teachers
alike.
Developed exclusively with the Caribbean Examinations Council, this
Study Guide will provide you with the support to maximise your
performance in CSEC Information Technology. Written by a team of
experts in the syllabus and the examination, this Study Guide
covers all the essential information in an easy-to-use double page
spread format and also with online support. Each topic begins with
key learning outcomes and contains a range of features to enhance
your study of the subject.
With a practical approach and a strong emphasis on problem solving
and computational thinking skills, this revision guide includes all
the essential tools to build exam confidence. Closely matched to
the Student Book (Second Edition), it is packed with key ideas and
practice questions. Written by highly experienced authors and
examiners, Complete Computer Science helps to deliver the strongest
exam results.
Teach computing with confidence, whatever your level of subject
knowledge. A component of the Oxford International Primary
Computing series, Teacher's Guide (levels 1-3) gives you the tools
you need to grow students' digital literacy and develop their
computational thinking and programming competence. Providing
support at every level, this guide provides expert guidance and
support for delivering compelling lessons at every level. Within
each stage, key concepts are covered to give learners not only the
skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively.
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Delivering the new KS3 National Curriculum for Computing, equipping
students to use creative computational thinking, preparing them for
GCSE and the digital world beyond. A creative, project-based
approach to learning, solving real-life problems Clear structure
allowing progression with each topic Focus on introducing important
computational vocabulary Accessible for a wide range of abilities
Differentiated questions for support and extension
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and programming
Working with text -from editing simple text to creating engaging outputs
Handling Data - turning numbers in to useful and easy to understand data
The Internet - how can we use the internet safely, and how can we trust what we read?
Multimedia - harnessing technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web
For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and programming
Working with text -from editing simple text to creating engaging outputs
Handling Data - turning numbers in to useful and easy to understand data
The Internet - how can we use the internet safely, and how can we trust what we read?
Multimedia - harnessing technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web
For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
Conducting interviews into serious workplace issues can be a
difficult and sometimes daunting task. Investigative Interviewing -
A Guide for Workplace Investigators is a comprehensive guide to
steer HR professionals and specialist investigators through the
challenging process. Complied by professional investigator Harriet
Stacey and Industrial Relations legal expert Alison Page, this book
provides an outline of the rules, theory and practice on workplace
investigative interviewing. It covers all aspects of workplace
interviewing techniques, common pitfalls, gives best practice tips
and provides practical skills when interviewing complainants and
respondents. Investigative Interviewing is a must have for
Investigators, HR Professionals, business managers, psychologists
and lawyers.
Help students to develop and apply problem solving and
computational thinking skills in context with the practical,
step-by-step approach of Complete Computer Science. This
comprehensive text supports the previous Cambridge IGCSE (0478)
& O Level (2210) syllabuses. Build strong achievement with
extensive programming support and plenty of practice exercises that
ensure through understanding of trickier topics like number
representation, flowcharts, pseudocode and databases. Challenge
students who have the potential to excel with plenty of stretching
extension material. Written by highly experienced authors and
examiners, Complete Computer Science is also supported by an
extensive Teacher Guide, to help you deliver the course
effectively.
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and programming
Working with text -from editing simple text to creating engaging outputs
Handling Data - turning numbers in to useful and easy to understand data
The Internet - how can we use the internet safely, and how can we trust what we read?
Multimedia - harnessing technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web
For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
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