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Showing 1 - 5 of 5 matches in All Departments
The tenth volume in our Mythic Monsters series, Mythic Monsters: Sea Monsters brings you a dozen and one maritime menaces ready to leave your PCs scurrying for the safety of shore. Here there be monsters indeed, from treacherous sea hags and malevolent devilfish luring sailors to be devoured or enslaved to titanic terrors of the deep like the sea serpent and dragon turtle that hunt out of instinct and hunger but pose no less a peril. Size hardly equates to stupidity, however, as clockwork leviathans are relics of ancient and advanced civilizations still following the residual programming from ages long past, while krakens are beings of unfathomable intellect and ineffable evil. Still, a few citizens of the sea might lend a sympathetic flipper if approached the right way, like the selkie and the seaweed leshy. As if these mythic sea monsters were not enough, Mythic Monsters: Sea Monsters also explores an assortment of feats uniquely suited to aquatic creatures, helping to lend a legendary touch to creatures from the briny blue. The 13 sea monsters contained herein, ranging in CR from 3 to 22, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one has its own unique and exciting new mythic abilities, from a mythic draugr crew's phantom broadside and ship of the damned to the ionic meltdown and orichalum alloy of a mythic clockwork leviathan The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. We hope you enjoy this 34-page mythic monster supplement and look forward to future releases in the Mythic Monsters line.
The 12th volume in our Mythic Monsters series, Mythic Monsters: Fairy Tale Creatures brings you a dozen and one celebrated storybook creatures, a few friendly, more of them malevolent, and every one dangerous. This product certainly celebrates the fey, but it incorporates a selection of monsters of many types inspired by fairy tales, often with a decidedly Celtic flair. From blarney-filled leprechauns and luminous pixies to terrible banshees keening their anguish and whether bringing succor like a unicorn or murderous spite like a redcap, these creatures bring the full flavor of the realms of faerie to your campaign. We have hungry green hags ready to gobble their victims living or dead alongside flitting faerie dragons that just want to have fun, bogeymen that use terror as a weapon and will-o'-wisps that feed upon it like sweet nectar. We also delved into the madcap tales of Lewis Carroll to bring you not only mythic versions of the frumious bandersnatch, jubjub bird, and jabberwock, but also a brand-new thirteenth monster for this collection, the strange and elusive boojum snark In addition to these fabulous fairy tale creatures, this product includes a selection of non-mythic and mythic spells, including call woodland beings, faerie form, and fey crossroads, as well as fey-inspired mythic versions of existing spells The 13 monsters contained herein, ranging in CR from 3 to 28, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one has its own unique and exciting new mythic abilities, from a mythic green hag's grisly gobble and insatiable stalker to the death coach and immortal anguish of a mythic banshee The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.
The eighth volume in our Mythic Monsters series, Mythic Monsters: Abyssal brings you a dozen and one Abyssal abominations from the deepest reaches of those infinite layers, where demons rightly fear to tread. Here you will find the eldest and fatherless qlippoth, the proto-demons spawned when the universe was young and that set in motion the devouring awfulness that is the Abyss itself. You will find also the demodands, godless mockeries forged by the cruelest titans, thwarted in their ascension to true divinity and raging against the heavens through their fiendish creations. Still other prowlers and predators of the plane of chaos and evil roam here, numbering twelve in all and updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every creature of chaos and emissary of evil has its own unique and exciting new mythic abilities, from a mythic baregara's terrifying challenge and beheading grapple to the faith-stealing strike and where is your god now abilities of a mythic noble slimy demodand This product includes mythic versions of all three types of demodands and five qlippoth, along with planar predators like the baregara and bebilith alongside deviant monstrosities that carry the tainted corruption of the Abyss with them into the material plane, like the terrifying kakuen-taka, covering CRs from 3 to 23. In addition to a dozen existing otherworldly foes, Mythic Monsters: Abyssal also contains an extensive in-character introduction to the warring and fiend-races of the Abyss in general, and the binding of the terrifying qlippoth in particular, with special runestone rituals for the binding of each. To top it all off, Mythic Monsters: Abyssal introduces an entirely new 13th mythic monster, the demon-devouring vermicious horror that is the ylrygoi qlippoth, ever on the hunt for the hosts in which to implant its shoggti tadpoles with its waving throng of stinger-necks akin in appearance to a headless hydra, if its heads were made of deadly scorpion's tails The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. Download this 40-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.
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