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The motivation for developing this synthesis lecture was to provide
a tutorial on queuing and trunking, with extensions to networks of
queues, suitable for supplementing courses in communications,
stochastic processes, and networking. An essential component of
this lecture is MATLAB-based demonstrations and exercises, which
can be easily modified to enable the student to observe and
evaluate the impact of changing parameters, arrival and departure
statistics, queuing disciplines, the number of servers, and other
important aspects of the underlying system model. Much of the work
in this lecture is based on Poisson statistics, since Poisson
models are useful due to the fact that Poisson models are
analytically tractable and provide a useful approximation for many
applications. We recognize that the validity of Poisson statistics
is questionable for a number of networking applications and
therefore we briefly discuss self-similar models and the Hurst
parameter, long-term dependent models, the Pareto distribution, and
other related topics. Appropriate references are given for
continued study on these topics. The initial chapters of this book
consider individual queues in isolation. The systems studied
consist of an arrival process, a single queue with a particular
queuing discipline, and one or more servers. While this allows us
to study the basic concepts of queuing and trunking, modern data
networks consist of many queues that interact in complex ways.
While many of these interactions defy analysis, the final chapter
introduces a model of a network of queues in which, after being
served in one queue, customers may join another queue. The key
result for this model is known as Jackson's Theorem. Finally, we
state the BCMP Theorem, which can be viewed as a further extension
of Jackson's Theorem and present Kleinrock's formula, which can be
viewed as the network version of Little's Theorem. Table of
Contents: Introduction / Poisson, Erlang, and Pareto Distributions
/ A Brief Introduction to Queueing Theory / Blocking and Delay /
Networks of Queues
The application of mathematical analysis to wireless networks has
met with limited success, due to the complexity of mobility and
traffic models, coupled with the dynamic topology and the
unpredictability of link quality that characterize such networks.
The ability to model individual, independent decision makers whose
actions potentially affect all other decision makers makes game
theory particularly attractive to analyze the performance of ad hoc
networks. Game theory is a field of applied mathematics that
describes and analyzes interactive decision situations. It consists
of a set of analytical tools that predict the outcome of complex
interactions among rational entities, where rationality demands a
strict adherence to a strategy based on perceived or measured
results. In the early to mid-1990's, game theory was applied to
networking problems including flow control, congestion control,
routing and pricing of Internet services. More recently, there has
been growing interest in adopting game-theoretic methods to model
today's leading communications and networking issues, including
power control and resource sharing in wireless and peer-to-peer
networks. This work presents fundamental results in game theory and
their application to wireless communications and networking. We
discuss normal-form, repeated, and Markov games with examples
selected from the literature. We also describe ways in which
learning can be modeled in game theory, with direct applications to
the emerging field of cognitive radio. Finally, we discuss
challenges and limitations in the application of game theory to the
analysis of wireless systems. We do not assume familiarity with
game theory. We introduce major game theoretic models and discuss
applications of game theory including medium access, routing,
energy-efficient protocols, and others. We seek to provide the
reader with a foundational understanding of the current research on
game theory applied to wireless communications and networking.
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