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This is the first book to describe the Microsoft HoloLens wearable
augmented reality device and provide step-by-step instructions on
how developers can use the HoloLens SDK to create Windows 10
applications that merge holographic virtual reality with the
wearer's actual environment. Best-selling author Allen G. Taylor
explains how to develop and deliver HoloLens applications via
Microsoft's ecosystem for third party apps. Readers will also learn
how HoloLens differs from other virtual and augmented reality
devices and how to create compelling applications to fully utilize
its capabilities. What You Will Learn: The features and
capabilities of HoloLens How to build a simple Windows 10 app
optimized for HoloLens The tools and resources contained in the
HoloLens SDK How to build several HoloLens apps, using the SDK
tools
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