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The number of digital gamers is increasing worldwide, but public
debates about digital games commonly focus on questionable game
content or pro blematic gaming behavior. This book offers a broader
ethical perspective on digital game cultures, presenting
theoretical and empirical work on the ethical dimensions of the
development, production and distribution of digital games, as well
as issues relating to responsible gaming and the pedagogical use of
digital games. Questions of the communicative-cultural change in
game cultures are linked with questions of media education and
media ethics. With such a comprehensive approach, the volume
promotes ethical discourse on digital game cultures.
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