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Integrating Technology in Positive Psychology Practice (Hardcover): Daniela Villani, Pietro Cipresso, Andrea Gaggioli, Giuseppe... Integrating Technology in Positive Psychology Practice (Hardcover)
Daniela Villani, Pietro Cipresso, Andrea Gaggioli, Giuseppe Riva
R4,759 Discovery Miles 47 590 Ships in 18 - 22 working days

Most research on the psychological impact of computers and the Internet has focused on the negative side of technology - i.e. how the use (abuse) of interactive systems and videogames can negatively affect mental health and behavior. On the other hand, less attention has been devoted to understanding how emerging technologies can promote optimal functioning at individual, group, and community levels. Integrating Technology in Positive Psychology Practice explores the various roles that technology can play in the development of psychological interventions aimed at helping people thrive. Exploring the ways in which ICT can be utilized to foster positive emotions, promote engagement in empowering activities, and support connectedness between individuals, groups, and communities, this timely publication is designed for use by psychologists, IT developers, researchers, and graduate students.

Human Computer Confluence - Transforming Human Experience Through Symbiotic Technologies (Hardcover): Andrea Gaggioli, Alois... Human Computer Confluence - Transforming Human Experience Through Symbiotic Technologies (Hardcover)
Andrea Gaggioli, Alois Ferscha, Giuseppe Riva, Stephen Dunne, Isabelle Viaud-Delmon
R3,010 Discovery Miles 30 100 Ships in 10 - 15 working days

Human-computer confluence refers to an invisible, implicit, embodied or even implanted interaction between humans and system components. New classes of user interfaces are emerging that make use of several sensors and are able to adapt their physical properties to the current situational context of users. A key aspect of human-computer confluence is its potential for transforming human experience in the sense of bending, breaking and blending the barriers between the real, the virtual and the augmented, to allow users to experience their body and their world in new ways. Research on Presence, Embodiment and Brain-Computer Interface is already exploring these boundaries and asking questions such as: Can we seamlessly move between the virtual and the real? Can we assimilate fundamentally new senses through confluence? The aim of this book is to explore the boundaries and intersections of the multidisciplinary field of HCC and discuss its potential applications in different domains, including healthcare, education, training and even arts.

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