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Smartgraphicsarepervasivein ourlives nowadays.Thewaysartistsand desi- ersproduceimagesthate?ectivelysupporthumancognitionandcommunication are continuously changing and evolving as they incorporate novel methods p- vided by the advances in science and technology. As a counterpart, the radically new visions in most art forms have stimulated scientists to breath-taking levels of achievement. This symbiotic relationship between art and science (and technology) is one of the foundations of the technological culture of contemporary society and is especiallyevidentinthecreationofsmartgraphics.Suchaprocessrestsonadeep understanding of the fundamentals of perception and cognition as they relate to interaction and communication technologies, together with arti?cial intelligence andcomputergraphicstechniques, toautomatereasoningandenhancecognition. The International Symposium on Smart Graphics 2009 was held from May 28-30 in Salamanca, Spain. With this edition we celebrated our tenth anniv- sary: a successful series of inspiring and exciting meetings originating in 2000 as an American Association for Arti?cial Intelligence Spring Symposium. This year we proposed a speci?c emphasis on visual analytics as well as all kinds of transversalresearchthat harnesses the power of humans and technol- icalartifacts in order to convey, understandanddeal with complex scienti?c and socialprocesses.Wewereluckyto haveDanielKeim andJ] ornKohlhammer, two internationally renowned experts on this area of research, as invited speakers
This book constitutes the refereed proceedings of the 8th International Symposium on Smart Graphics, SG 2007, held in Kyoto, Japan in June 2007 jointly with the Visual Computing / Graphics and CAD symposium, which takes place in Osaka, Japan. It covers interaction, lifelike characters and affective computing, knowledge-based graphics generation and interaction, and visualization and graphics algorithms.
This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, Canada, July 2006. The book presents 19 revised full papers and 8 revised short papers. The papers are organized in topical sections on intelligent text processing, perceptive systems, smart visualization, visual features, sketching and graphical abstraction, intelligent image and film composing, as well as smart interaction.
TheInternationalSymposiumonSmartGraphics2005washeldfromAugust22- 24, 2005 in the cloister Frauenwort ] h on the island of Frauenchiemsee, Germany. It was the sixth event in a series which originally started in 2000 as a AAAI Spring Symposium. Inresponsetotheoverwhelmingsuccessofthe2000symposium, itsorganizers decided to turn it into a self-contained event. With the support of IBM, the ?rst two International Symposia on Smart Graphics were held at the T.J. Watson Research Center in Hawthorne, NY in 2001 and 2002. The 2003 symposium moved to the European Media Lab in Heidelberg to underline the international character of the Smart Graphics enterprise and its community. The core idea behind these symposia is to bring together researchers and practitioners fromthe ?eld ofcomputer graphics, arti?cialintelligence, cognitive science, graphic design and the ?ne arts. Each of these disciplines contributes to what we mean by the term "Smart Graphics" the intelligent process of creating e?ective, expressive and esthetic graphical presentation. Many Smart Graphics symposiaemphasizea particularaspectofthe?eldin thecallfor papers.In2005 our focus was on "Visual Analytics"- the art and science of analytical reasoning facilitated by interactive visual interfaces."
The International Symposium on Smart Graphics 2004 was held on May 23-25, 2004 in Ban?, Canada. It was the ?fth event in a series which originally started in 2000 as a AAAI Spring Symposium. In response to the overwhelming success of the 2000 symposium, its organizers decided to turn it into a self-contained event in 2001. With the support of IBM, the ?rst two InternationalSymposia on Smart Graphics were held at the T. J. Watson Research Center in Hawthorne, NY in 2001 and 2002. The 2003 symposium moved to the European Media Lab in Heidelberg to underline the international character of the Smart Graphics enterprise and its community. The 2004 symposium particularly emphasized the contribution of arts and design to the interdisciplinary ?eld of Smart Graphics andwasthereforeheldattheBan?CentreinAlberta, Canada, aninternationally recognized center of creative excellence. The core idea behind these symposia is to bring together researchers and practitioners from the ?eld of computer graphics, arti?cial intelligence, cog- tive psychology and the ?ne arts. Each of these disciplines contributes to what we mean by the term "Smart Graphics" the intelligent process of creating - pressive and esthetic graphical presentations. While artists and designers have been creatingcommunicativegraphicsfor centuries, arti?cialintelligencefocuses on automating this process by means of the computer. While computer graphics providesthetoolsforcreatinggraphicalpresentationsinthe?rstplace, cognitive sciences contribute the rules and models of perception necessary for the design of e?ective graphics.
This book constitutes the refereed proceedings of the Third International Symposium on Smart Graphics, SG 2003, held in Heidelberg, Germany in July 2003. The 19 revised full papers and 7 poster papers presented were carefully reviewed and selected for presentation. The papers address smart graphics issues from the points of view of computer science, artificial intelligence, cognitive psychology, and fine art. The papers are organized in topical sections on graphical interaction, visualization techniques, virtual characters, and camera planning.
For centuries, artists and designers have been creating communicative graphics. With the advent of new forms of media, the emergence of paradigms such as ubiquitous computing, and the rapid evolution of interaction devices, there is a continuous cycle of renewal of the technologies and methods to support artists, interaction designers and developers. Developingnewapproachesrequiresanunderstandingofthe fundamentals of perception and cognition as they relate to interaction and communication te- nologies, together with arti?cial intelligence and computer graphics techniques to automate reasoning and enhance cognition. Smart Graphics is in essence an interdisciplinary endeavor and brings together the ?elds of computer graphics, arti?cial intelligence, cognitive science, graphic design and ?ne art. The International Symposium on Smart Graphics 2008 was held on August 27–29 in Rennes, France. It was the ninth event in a series which originally started in 2000 as an American Association for Arti?cial Intelligence Spring Symposium and has taken place every year since then. Due to the high quality of the papers submitted this year, the ProgramCommittee decided to accept 17 fullpapers(insteadoftheusual15),9shortpapersand3systemdemonstrations. The acceptance rate for full papers was 34%. This year’s meeting included a discussion as to the nature of the shape, contentandfutureoftheevent.Representativesfromdi?erentcommunitieswere invitedtogivetheiropinions,andtheorganizingcommitteewouldliketowarmly thank them here. Such questions as the ongoing viability of the symposium and theconsequencesofco-locatingSmartGraphicswithotherlargerresearchevents led to interesting debates and have prepared the groundwork for what could be the future of the Smart Graphics conference series.
Dieses kompakte Grundlagen-Lehrbuch orientiert sich in Inhalt und Aufbau an einer einfuhrenden Vorlesung zum Thema Mensch-Maschine-Interaktion und lehnt sich an das von der Association for Computing Machinery (ACM) vorgeschlagene Curriculum des Gebiets an. Es besteht aus vier grossen Teilen. Davon umfassen die ersten drei den Stoff der Grundvorlesung und behandeln nacheinander die menschliche Seite (u.a.Wahrnehmung, Informationsverarbeitung, Motorik), die Seite der Maschine (u.a. technische Grundlagen, etablierte Interaktionsformen) und den Entwicklungsprozess (User Centered Design, Prototypen, Evaluation). Der vierte Teil gibt einen Ausblick auf spezielle Anwendungsgebiete (Desktop und Web, Touch, mobile Interaktion) und bildet damit den Leitfaden fur eine aufbauende Vorlesung. Begleitet wird das Buch durch eine Webseite (mmibuch.de) mit Material fur Studierende (UEbungsaufgaben, Musterloesungen, multimediale Inhalte) und Dozenten (Bildmaterial, Vorlesungsfolien, weiterfuhrende Literatur). Prof. Dr. Andreas Butz, LMU Munchen Prof. Dr. Antonio Kruger, Deutschen Forschungszentrum fur Kunstliche Intelligenz (DFKI)
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