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This book develops a philosophy of the predominant yet obtrusive
aspects of digital culture, arguing that what seems like
insignificant distractions of digital technology - such as video
games, mindless browsing, cute animal imagery, political memes, and
trolling - are actually keyed into fundamental aspects of
evolution. These elements are commonly framed as distractions in an
economy of attention and this book approaches them with the
prospect of understanding their attraction, from the starting point
of diversions. Diversions designate not simply shifting states of
attention but characterize the direction of any system on a
different course, a theoretical perspective which makes it possible
to investigate distractions as not only by-products of contemporary
media and human attention. The perspective shifts from distractions
as the unwanted and inconsequential to considering instead the
function of diversions in the process of evolutionary development.
Grounded in media theory but drawing from diverse interdisciplinary
perspectives in biology, philosophy, and systems theory, this book
provocatively theorizes the process of diversions - of the playful,
stupid, cute, and funny - as significant for the evolution of a
range of organisms.
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