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Ultimate Psionics (Hardcover)
Jeremy Smith, Andreas Ronnqvist; Illustrated by Wayne Reynolds
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R2,010
R1,601
Discovery Miles 16 010
Save R409 (20%)
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Ships in 10 - 15 working days
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Augment your psionic characters with this 70+ pages of new content
in a full-color, softcover book, expanding on the options from
Psionics Unleashed and Psionics Expanded. Included are: 2 new races
- the forgeborn and noral 30 new racial archetypes - 3 for every
psionic race 18 new non-racial archetypes - 1 for every psionic
class, 1 for all the base classes not covered in Psionics Expanded
40 new feats A Game Mastery section, giving tips, insights, and
instructions to GMs on how to use psionics in their games,
including a treatise on changing the nature of psionics to fit your
campaign style 2 new psionic powers 1 new prestige class 11 pages
of new psionic items 10 legendary psionic items Psionics Augmented
requires Psionics Unleashed.
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Psionics Embodied (Paperback)
Jeremy Smith, Andreas Ronnqvist; Illustrated by Gordon Napier
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R583
R510
Discovery Miles 5 100
Save R73 (13%)
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Ships in 10 - 15 working days
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The From the Deep Adventure Path begins in the bustling city of
Arbil, one of the newer cities of the Ophid Protectorate. Although
Arbil has gained a reputation for being able to foresee and avoid
problems thanks to its precognitive leader, explanations as to why
the nearby kobold mines have stopped sending shipments are lacking.
The situation reaches a tipping point when an earthquake erupts in
the middle of the day, with no warning from any of the multitude of
seers, including the overseer. Following the earthquake, the PCs
find themselves thrust into prophecy and tasked with uncovering the
cause of the earthquake and the reason it was not predicted in a
city renowned for psionic foresight. They will have to journey
through the wild lands between Arbil and the mines, into the depths
of the earth, and uncover the source of strange behavior from those
in the area. Also included in Uncertain Futures is detailed
information on the kobold race, including rules for players who
want to play a kobold character, rules for dueling in the
Protectorate, several new monsters, and in-depth information about
Arbil, the starting point of the From the Deep adventure path.
Take psionics to the next level with all new character options and
rules. With new classes, new options for existing classes, new
psionic powers, feats, items, and prestige classes, this book has
something for new psionic characters and old Contained within the
pages of Psionics Expanded you will find: Alternate racial options
for all of the psionic and core races Six new 20-level psionic base
classes: the aegis, cryptic, dread, marksman, tactician, and
vitalist - a psionic healer Advanced class options including class
archetypes, advanced disciplines, and new psychic warrior paths,
wilder surges, and soulknife blade skills Dozens of new psionic and
metapsionic feats New psionic powers for all manifesters Nine new
psionic prestige classes, including the body snatcher, metaforge,
and soul archer New psionic armor, weapons, and items, as well as a
new type of psionic item to empower mind blades, armor, and shields
Building off the core psionic rules of Psionics Unleashed, Psionics
Expanded gives over two hundred pages of new character options to
allow you to have exactly the psionic character you want. Psionics
Expanded requires Psionics Unleashed.
Tap into the mysteries of psionics, using sheer force of will to
allow psionic characters to let loose power to rival any physical
force or magical energy. Contained in this book, you will find the
secrets of psionics, the magic of the mind. Contained within the
pages of Psionics Unleashed you will find: Four 20-level psionic
base classes: the psion, psychic warrior, soulknife, and wilder
Nine psionic prestige classes, including the elocater and the
thrallherd Eight psionic races to create new characters, from the
blue, to the elan, to the serpentine ophiduan. Dozens of psionic
feats for psionic characters of all classes Hundreds of psionic
powers, ranging from precognition to reality revision Updated to
support the rules of the Pathfinder Roleplaying Game, Psionics
Unleashed contains everything needed to easily integrate psionics
into any campaign, including characters, items, monsters, and
powers.
Open your subconscious and enter the Dreamscape - a world of
nightmares and hope. Expand your options with this psionics
supplement. Explore the Dreamscape, the plane of dreams and
nightmares - battle the Tash qael, the crysmal swarms and the
nevermind - utilize new powers, feats, and classes to survive and
flourish in a realm where dreams are reality. Play a morphean, who
uses fears and nightmares as tools, or fight against a Tash Qael,
the self-appointed rulers of the Dreamscape. Create a blade of
mental energy by using the mind blade feats, or simply expand your
repertoire of powers with the host of new powers for psions,
society minds, marksmen, psychic warriors, and wilders. The Mind
Unveiled contains material for virtually any psionic game, both for
the player and for the GM. What's in it? The Mind Unveiled offers
two new base classes, the halo knight and the morphean, as well as
variant rules for making the monk more psionic in the game. A
variety of new prestige classes which deal with the subconscious
mind, with the Dreamscape or the new base classes, are introduced
and detailed. New feat types, Phrenic and Qaelic, are given for
those who wish to explore backgrounds tied to psionics, as well as
an entire alternative system for using mind blades. In addition,
the myriad denizens of the Dreamscape are detailed in full,
including the lords of the qael. Developed for the 3.5 psionics
ruleset.
Enter a world of psionic power and mental might, where the thoughts
of its citizens can become reality. Explore a world devastated
millenia ago by a disaster brought about by magic, a magic that no
longer exists. Discover a world without gods or clerics, without
wizards or mages, a world that embraces the power of psionics and
the art of the mind. Enter the Third Dawn Campaign Setting. Learn
about the history of the varied cultures of Ksaren, the world of
the Third Dawn Campaign setting, in this over 140 page book
detailing everything you need to start a campaign within the world
of Third Dawn. Journey in a world where psionics is prominent and
magic non-existent. Whether you are dueling to raise in rank of the
Ophid Protectorate, or studying in the libraries of Alyria, or
simply fighting for your life against the Hawk's Claw raiders, life
in Ksaren holds a vast array of possibilities. Included in the
Third Dawn Campaign Setting, you will also find: 12 playable races
The worldthought medic and thoughtsinger classes, as well as
revised versions of the soulknife and wilder 6 new prestige classes
A host of new feats, powers, skills, and items Explore a world
where psionics is part of everyday life, explore the fantastic made
real, explore the Third Dawn Campaign Setting. We welcome you to
become a part of the Third Dawn Campaign Setting.
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