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"To the best of my knowledge, D offers an unprecedentedly adroit
integration of several powerful programming paradigms: imperative,
object-oriented, functional, and meta."
--From the Foreword by Walter Bright
"This is a book by a skilled author describing an interesting
programming language. I'm sure you'll find the read
rewarding."
--From the Foreword by Scott Meyers D is a programming language
built to help programmers address the challenges of modern software
development. It does so by fostering modules interconnected through
precise interfaces, a federation of tightly integrated programming
paradigms, language-enforced thread isolation, modular type safety,
an efficient memory model, and more."The D Programming Language "is
an authoritative and comprehensive introduction to D. Reflecting
the author's signature style, the writing is casual and
conversational, but never at the expense of focus and precision. It
covers all aspects of the language (such as expressions,
statements, types, functions, contracts, and modules), but it is
much more than an enumeration of features.Inside the book you will
findIn-depth explanations, with idiomatic examples, for all
language featuresHow feature groups support major programming
paradigmsRationale and best-use advice for each major
featureDiscussion of cross-cutting issues, such as error handling,
contract programming, and concurrencyTables, figures, and "cheat
sheets" that serve as a handy quick reference for day-to-day
problem solving with DWritten for the working programmer, "The D
Programming Language "not only introduces the D language--it
presents a compendium of good practices and idioms to help both
your coding with D and your coding in general.
Consistent, high-quality coding standards improve software quality,
reduce time-to-market, promote teamwork, eliminate time wasted on
inconsequential matters, and simplify maintenance. Now, two of the
world's most respected C++ experts distill the rich collective
experience of the global C++ community into a set of coding
standards that every developer and development team can understand
and use as a basis for their own coding standards.
The authors cover virtually every facet of C++ programming:
design and coding style, functions, operators, class design,
inheritance, construction/destruction, copying, assignment,
namespaces, modules, templates, genericity, exceptions, STL
containers and algorithms, and more. Each standard is described
concisely, with practical examples. From type definition to error
handling, this book presents C++ best practices, including some
that have only recently been identified and standardized-techniques
you may not know even if you've used C++ for years. Along the way,
you'll find answers to questions like What's worth
standardizing--and what isn't? What are the best ways to code for
scalability?What are the elements of a rational error handling
policy? How (and why) do you avoid unnecessary initialization,
cyclic, and definitional dependencies?When (and how) should you use
static and dynamic polymorphism together?How do you practice "safe"
overriding?When should you provide a no-fail swap? Why and how
should you prevent exceptions from propagating across module
boundaries?Why shouldn't you write namespace declarations or
directives in a header file?Why should you use STL vector and
string instead of arrays?How do you choose the right STL search or
sortalgorithm?What rules should you follow to ensure type-safe
code?
Whether you're working alone or with others, "C++ Coding
Standards" will help you write cleaner code--and write it faster,
with fewer hassles and less frustration.
In Modern C++ Design, Andrei Alexandrescu opens new vistas for C++ programmers. Displaying extraordinary creativity and programming virtuosity, Alexandrescu offers a cutting-edge approach to design that unites design patterns, generic programming, and C++, enabling programmers to achieve expressive, flexible, and highly reusable code. This book introduces the concept of generic components—reusable design templates that produce boilerplate code for compiler consumption—all within C++. Generic components enable an easier and more seamless transition from design to application code, generate code that better expresses the original design intention, and support the reuse of design structures with minimal recoding.
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