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This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT]. The fifteen chapters were developed by leaders in the field and represent the most updated and cutting edge methodology in the areas of instructional design and instructional technology. The broad concepts of design, design thinking, the design process, and the design studio, are identified and they form the framework of the book. This book advocates the conscious adoption of a mindset of design thinking, such as that evident in a range of divergent professions including business, government, and medicine. At its core is a focus on "planning, inventing, making, and doing." (Cross, 1982), all of which are of value to the field of educational technology. Additionally, the book endeavors to develop a deep understanding of the design process in the reader. It is a critical skill, often drawing from other traditional design fields. An examination of the design process as practiced, of new models for design, and of ways to connect theory to the development of educational products are all fully explored with the goal of providing guidance for emerging instructional designers and deepening the practice of more advanced practitioners. Finally, as a large number of leading schools of instructional design have adopted the studio form of education for their professional programs, we include this emerging topic in the book as a practical and focused guide for readers at all levels.
This book invites readers to both reassess and reconceptualize definitions of childhood and pedagogy by imagining the possibilities - past, present, and future - provided by the aesthetic turn to science fiction. It explores constructions of children, childhood, and pedagogy through the multiple lenses of science fiction as a method of inquiry, and discusses what counts as science fiction and why science fiction counts. The book examines the notion of relationships in a variety of genres and stories; probes affect in the convergence of childhood and science fiction; and focuses on questions of pedagogy and the ways that science fiction can reflect the status quo of schooling theory, practice, and policy as well as offer alternative educative possibilities. Additionally, the volume explores connections between children and childhood studies, pedagogy and posthumanism. The various contributors use science fiction as the frame of reference through which conceptual links between inquiry and narrative, grounded in theories of media studies, can be developed.
Best known today for his novels, plays and short stories, but also an accomplished essayist, editor and journalist, Albert Camus was one of the most influential literary figures of the 20th century. He has gained widespread recognition for works such as The Stranger, Caligula, The Plague and Exile and the Kingdom. In 1957 Camus was awarded the Nobel Prize for Literature. In 1960 he was killed in a car accident, aged just 46. Since Camus' untimely death, his work has been engaged by scholars in literature, politics, philosophy and many other fields. This volume is one of the first book-length studies of Camus with a specifically educational focus. Camus' writings raise and address ethical and political questions that resonate strongly with current concerns and debates in educational theory, and the difficulties and dilemmas faced by his characters mirror those encountered by many teachers in school classrooms. This book will appeal to all who wish to consider the connections between education, ethics and the problem of human existence. This book was originally published as a special issue of Educational Philosophy & Theory.
Best known today for his novels, plays and short stories, but also an accomplished essayist, editor and journalist, Albert Camus was one of the most influential literary figures of the 20th century. He has gained widespread recognition for works such as The Stranger, Caligula, The Plague and Exile and the Kingdom. In 1957 Camus was awarded the Nobel Prize for Literature. In 1960 he was killed in a car accident, aged just 46. Since Camus' untimely death, his work has been engaged by scholars in literature, politics, philosophy and many other fields. This volume is one of the first book-length studies of Camus with a specifically educational focus. Camus' writings raise and address ethical and political questions that resonate strongly with current concerns and debates in educational theory, and the difficulties and dilemmas faced by his characters mirror those encountered by many teachers in school classrooms. This book will appeal to all who wish to consider the connections between education, ethics and the problem of human existence. This book was originally published as a special issue of Educational Philosophy & Theory.
This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT]. The fifteen chapters were developed by leaders in the field and represent the most updated and cutting edge methodology in the areas of instructional design and instructional technology. The broad concepts of design, design thinking, the design process, and the design studio, are identified and they form the framework of the book. This book advocates the conscious adoption of a mindset of design thinking, such as that evident in a range of divergent professions including business, government, and medicine. At its core is a focus on "planning, inventing, making, and doing." (Cross, 1982), all of which are of value to the field of educational technology. Additionally, the book endeavors to develop a deep understanding of the design process in the reader. It is a critical skill, often drawing from other traditional design fields. An examination of the design process as practiced, of new models for design, and of ways to connect theory to the development of educational products are all fully explored with the goal of providing guidance for emerging instructional designers and deepening the practice of more advanced practitioners. Finally, as a large number of leading schools of instructional design have adopted the studio form of education for their professional programs, we include this emerging topic in the book as a practical and focused guide for readers at all levels.
This book invites readers to both reassess and reconceptualize definitions of childhood and pedagogy by imagining the possibilities - past, present, and future - provided by the aesthetic turn to science fiction. It explores constructions of children, childhood, and pedagogy through the multiple lenses of science fiction as a method of inquiry, and discusses what counts as science fiction and why science fiction counts. The book examines the notion of relationships in a variety of genres and stories; probes affect in the convergence of childhood and science fiction; and focuses on questions of pedagogy and the ways that science fiction can reflect the status quo of schooling theory, practice, and policy as well as offer alternative educative possibilities. Additionally, the volume explores connections between children and childhood studies, pedagogy and posthumanism. The various contributors use science fiction as the frame of reference through which conceptual links between inquiry and narrative, grounded in theories of media studies, can be developed.
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