|
|
Showing 1 - 25 of
37 matches in All Departments
Delving into how the traumatic experience of the Second World War
formed - or perhaps malformed - the post-war experimental novel,
this book explores how the symbolic violence of post-war
normalization warped societies' perception of reality. Andrew
Hodgson explores how the novel was used by authors to attempt to
communicate in such a climate, building a memorial space that has
been omitted from literatures and societies of the post-war period.
Hodgson investigates this space as it is portrayed in experimental
modern British and French fiction, considering themes of amnesia,
myopia, delusion and dementia. Such themes are constantly referred
back to and posit in narrative a motive for the very broken forms
these books often take - books in boxes; of spare pages to be
shuffled at the reader's will; with holes in pages; missing whole
sections of the alphabet; or books written and then entirely
scrubbed out in smudged black ink. Covering the works of B. S.
Johnson, Ann Quin, Georges Perec, Roland Topor, Raymond Queneau and
others, Andrew Hodgson shows that there is method to the madness of
experimental fiction and legitimizes the form as a prominent
presence within a wider literary and historical movement in
European and American avant-garde literatures.
Mochizuki Touya has no time to rest. The fate of two worlds hang in
the balance, after all. The Metal Devils, guided by Yula and
seemingly supported by two mysterious twins, are on the rampage...
They've mercilessly targeted the souls of people in both the world
Touya knows, and the Reverse World! Armed with his new Frame Gear,
Reginleif, will Touya be able to stop the malignant machinations of
a wicked god? Fissures in space begin to crack, revealing a story
of swords, sorcery, and a corrupted knight!
This book attends to four poets - John Clare, Gerard Manley
Hopkins, Edward Thomas, and Ivor Gurney - whose poems are
remarkable for their personal directness and distinctiveness. It
shows how their writing conveys a potently individual quality of
feeling, perception, and experience: each poet responds with
unusual commitment to the Romantic idea of art as personal
expression. The book looks closely at the vitality and intricacy of
the poets' language, the personal candour of their subject matter,
and their sense, obdurate but persuasive, of their own strangeness.
As it traces the tact and imagination with which each of the four
writers realises the possibilities of individualism in lyric, it
affirms the vibrancy of their contributions to nineteenth and
twentieth-century poetry.
Contains the full Volume 1 and 2! In a world of infinite
possibilities, how would you choose to live? In the year 2043,
Infinite Dendrogram, the world's first successful full-dive VRMMO
(Virtual Reality Massive Multiplayer Online RPG) was released. In
addition to its ability to perfectly simulate the five senses,
along with its many other amazing features, the game promised to
offer players a world full of infinite possibilities. Nearly two
years later, soon-to-be college freshman, Reiji Mukudori, is
finally able to buy a copy of the game and start playing. With some
help from his experienced older brother, Shu, and his partner
Nemesis, Reiji embarks on an adventure into the world of Infinite
Dendrogram. Just what will he discover and encounter in this game
world known for its incredible realism and infinite possibilities?
The population of Brunhild is booming, which can mean only one
thing. Guards, guards! We need more guards! A mass call is set out.
"Knights Wanted: Apply Within!" But Touya might end up with more
than he bargained for... Meanwhile, in the floating halls of
Babylon, a certain resurrected doctor begins her mad
machinations... Just what kind of crazy machine does she intend to
build next? Set a chivalrous course for a tale of swords, sorcery,
and burning sands!
A world-class magic train between Belfast and Regulus is about to
begin its inaugural journey, and Touya's got tickets for the whole
family! Well, his whole family minus his children who are still
scattered across the world... Can Touya and his wives still have a
good time on their trip? Which child will make it to Brunhild next,
and what will they bring back with them? Are the wicked devout
going to continue their vile machinations for much longer? And most
importantly to Touya's wives: will Lu finally be able to bake the
perfect zero-calorie cake?! It's full steam ahead in this tale of
swords, sorcery, and sorcerous swords!
The Visions Dancing in My Mind... Touya's honeymoon might be over,
but love's still lingering in the air in Brunhild! Can poor
Endymion cope with being part of an alien menage a quatre? Who else
might be looking for a match made in heaven? Having sealed the deal
on his own romances, Touya's free to stick his nose into the love
lives of those around him...but at what cost? Meanwhile, a ripple
and quake rip through time, revealing images from a far-flung
future. Just what-or who-might emerge? Find out in this riveting
tale of swords, sorcery, and progeny!
Still struggling to unite two worlds, fledgling god Mochizuki Touya
carries on with his work. The mutants continue to attack the
Reverse World, hungrily devouring the souls of the fallen in
service of Yula and the wicked god. And so, it's up to Touya to
teach another set of off-worlders how to pilot the Frame Gears!
Hopefully he's not too late... Elsewhere, a mystery unfurls
regarding a long-lost prince of a devastated kingdom... Perhaps the
Mage-King of Isengard has the answers Touya seeks? Chaos runs
rampant, tearing open the veil upon a story of swords, sorcery, and
heterochromia!
After a series of troubling events, Mochizuki Touya takes some
much-needed downtime. The fate of two worlds still hangs in the
balance, he needs to secure more allies in the Reverse World, and
Yula and the wicked god continue their dark machinations in the
background, but that doesn't mean that our hero can't take a little
time for romance and relaxation. But unbeknownst to our crew,
another god may have set his eyes on the mortal realm... Lovers
waltz and blades clash, unveiling a story of swords, sorcery, and
fun in the sun!
This book attends to four poets - John Clare, Gerard Manley
Hopkins, Edward Thomas, and Ivor Gurney - whose poems are
remarkable for their personal directness and distinctiveness. It
shows how their writing conveys a potently individual quality of
feeling, perception, and experience: each poet responds with
unusual commitment to the Romantic idea of art as personal
expression. The book looks closely at the vitality and intricacy of
the poets' language, the personal candour of their subject matter,
and their sense, obdurate but persuasive, of their own strangeness.
As it traces the tact and imagination with which each of the four
writers realises the possibilities of individualism in lyric, it
affirms the vibrancy of their contributions to nineteenth and
twentieth-century poetry.
At the heart of this book is a belief that poetry matters, and that
it enables us to enjoy and understand life. In this accessible
guide, Andrew Hodgson equips the reader for the challenging and
rewarding experience of unlocking poetry, considering the key
questions about language, technique, feeling and subject matter
which illuminate what a poem has to say. In a lucid and sympathetic
manner, he considers a diverse range of poets writing in English to
demonstrate how their work enlarges our perception of ourselves and
our world. The process of independent research is modeled
step-by-step, as the guide shows where to start, how to develop
ideas, and how to draw conclusions. Providing guidance on how to
plan, organise and write essays, close readings and commentaries,
from initial annotation to final editing, this book will provide
you with the confidence to discover and express your own personal
response to poetry.
Set a very cautious course for a tale of swords, sorcery, and
advanced cryogenics! Spring has sprung in Brunhild, and Mochizuki
Touya continues to live his happy-go-lucky life. Flowers bloom,
parties come and go, and everything seems just about fine... But
wait! The mysterious pink-haired girl, Sakura, is identified by
someone. Just what could this mean for her? Who exactly is Farnese
Forneus, and what is her connection to the overlord of Xenoahs? But
wait, a more pressing issue is the final piece of Babylon, and the
remarkably twisted secret it has in store for our heroes...
The bells toll for a riveting tale of swords, sorcery, and...
savage tribals?! The newly-crowned 16-year-old Grand Duke of
Brunhild, Mochizuki Touya, is just starting to get the hang of
managing a nation. What better way to christen his Duchy than to
host a party with all the other royals in the region? Laughter!
Fun! Pinball! But it's not all fun and games, Touya's search to
uncover the truth behind the Phrase and Babylon bring him to the
depths of the darkest forests, and the caps of the snowiest
mountains. Not only that, but new territory means new
responsibilities, and soon enough the eyes of the Vatican fall upon
him. "Blasphemy!" they scream, "God is no old man, he is a
magnificent being of light!" How will Touya react when even the
Pope challenges the honor of the old man that gave him a new lease
on life.
Ray and his new alliance, Death Period, are preparing for a major
dueling event when they suddenly meet some surprising new recruits!
As the clan grows even larger, it might be time for them to find a
home of their own. Luckily for them, Count Gideon appears with a
most unexpected offer in mind... At the same time, Sechs and
his coconspirators deep in the gaol are putting the final touches
on a plan more heinous than any before. The past and present
converge to reveal a long-held secret known only to the King of
Destruction...and the King of Crime!
The curtains lift once again on an epic tale of sorcery, smartphone
apps, and... gunblades?! Undeterred by his untimely death on Earth,
15-year-old Mochizuki Touya continues to meander around in another
world! After a series of misadventures, the young man has assembled
a motley crew of adventurers including the timid mage Linze, the
feisty brawler Elze, the ever-hungry samurai Yae, and even the
young archer Yumina, heir to the Belfast throne. Together with his
party (and a divine white tiger), Touya sets his sights on the
horizon, heading for the demi-human kingdom of Mismede! But all is
not what it seems... the beastman king issues a personal challenge,
and a black-scaled dragon could soon spell out Touya's doom!
Put on your thinking caps for a tale of swords, sorcery, and
custom-built mechatronics! Mochizuki Touya continues his work as
grand duke of Brunhild. He's the proud inheritor of the (almost)
complete Babylon Islands, the mighty master of the Frame Gear
Mechs, and a slowly flowering bud of divine power, but that doesn't
mean he has any room to relax! The time has come for answers! A new
threat emerges within the Roadmare Union! But can Touya convince
the mighty doge that his Frame Gears are the right method to deal
with the oncoming danger? Just who is the enigmatic Ende, and what
does he have to do with the crystal creatures that so recklessly
bring the world closer to despair? Just what is the secret of
Touya's divinity?
One more sun comes sliding down the sky Touya’s got a kingdom to
run, so he can’t let familial fuss from eight children keep him
away from his civic duties! As domestic and international issues
pile up before him, will he be able to manage it all with so many
mischievous mouths to feed? And what of the wicked devout,
continuing their malicious machinations under the cover of night?
Just how many of them are there now, and what are they plotting in
the far west? Find out in this installment full of swords, sorcery,
and flashback episodes!
Conflict rages at the peace conference between Altar and Dryfe, and
fresh battles break out on the city streets. Separate groups
seeking the truth are at odds with each other while a lone
treasure-hunter makes her own desperate play. And all the while, a
grand confrontation approaches that may begin to reveal the world's
mysteries. What exactly are the Control AIs? What is the true
nature of the Arch Sage? And, most urgently... How might the people
within Infinite Dendrogram avoid the ultimate Game Over?
The curtains rise one more on a tale of swords, sorcery, and
unnecessary housing renovations! 16-year-old Mochizuki Touya
marches across the blazing desert sands toward the Burning Kingdom
of Sandora. His goal? The Second Babylon. But once again, his
journey is not so simple. The land is fraught with danger, and the
cryptic words of an ancient doctor echo in the back of his mind.
The Phrase rear their ugly heads, the dimensional boundary of the
world begins to strain, and the mysterious monochrome boy, Ende,
appears once more to puzzle Touya and friends. To make matters
worse, a government starts to crumble, falling on the cusp of a
military coup! Can Touya and his ever-growing band of adventurers
stand against the combined forces of chaotic fate? Or will he
finally meet his match?
|
|