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Delving into how the traumatic experience of the Second World War formed - or perhaps malformed - the post-war experimental novel, this book explores how the symbolic violence of post-war normalization warped societies' perception of reality. Andrew Hodgson explores how the novel was used by authors to attempt to communicate in such a climate, building a memorial space that has been omitted from literatures and societies of the post-war period. Hodgson investigates this space as it is portrayed in experimental modern British and French fiction, considering themes of amnesia, myopia, delusion and dementia. Such themes are constantly referred back to and posit in narrative a motive for the very broken forms these books often take - books in boxes; of spare pages to be shuffled at the reader's will; with holes in pages; missing whole sections of the alphabet; or books written and then entirely scrubbed out in smudged black ink. Covering the works of B. S. Johnson, Ann Quin, Georges Perec, Roland Topor, Raymond Queneau and others, Andrew Hodgson shows that there is method to the madness of experimental fiction and legitimizes the form as a prominent presence within a wider literary and historical movement in European and American avant-garde literatures.
This book attends to four poets - John Clare, Gerard Manley Hopkins, Edward Thomas, and Ivor Gurney - whose poems are remarkable for their personal directness and distinctiveness. It shows how their writing conveys a potently individual quality of feeling, perception, and experience: each poet responds with unusual commitment to the Romantic idea of art as personal expression. The book looks closely at the vitality and intricacy of the poets' language, the personal candour of their subject matter, and their sense, obdurate but persuasive, of their own strangeness. As it traces the tact and imagination with which each of the four writers realises the possibilities of individualism in lyric, it affirms the vibrancy of their contributions to nineteenth and twentieth-century poetry.
Death Period settles into their new home in Gideon, the City of Duels, as the Tournaments are about to begin. Many powerful Masters have gathered from all over for the right to challenge a special UBM...but in a strange twist of fate, Ray Starling finds himself up against an opponent that even Altar’s Superiors would hesitate to fight! Meanwhile, Sechs and his Illegal Frontier begin their plan to break out of the gaol, setting off a cascade of consequences that will ripple throughout the world. Will Ray emerge victorious? Will Sechs’s unthinkable plot succeed? Or might this escalating chain of events cause something even worse, as the Overlord of Dreams’ slumber becomes uncomfortably restless...?
At the heart of this book is a belief that poetry matters, and that it enables us to enjoy and understand life. In this accessible guide, Andrew Hodgson equips the reader for the challenging and rewarding experience of unlocking poetry, considering the key questions about language, technique, feeling and subject matter which illuminate what a poem has to say. In a lucid and sympathetic manner, he considers a diverse range of poets writing in English to demonstrate how their work enlarges our perception of ourselves and our world. The process of independent research is modeled step-by-step, as the guide shows where to start, how to develop ideas, and how to draw conclusions. Providing guidance on how to plan, organise and write essays, close readings and commentaries, from initial annotation to final editing, this book will provide you with the confidence to discover and express your own personal response to poetry.
A world-class magic train between Belfast and Regulus is about to begin its inaugural journey, and Touya's got tickets for the whole family! Well, his whole family minus his children who are still scattered across the world... Can Touya and his wives still have a good time on their trip? Which child will make it to Brunhild next, and what will they bring back with them? Are the wicked devout going to continue their vile machinations for much longer? And most importantly to Touya's wives: will Lu finally be able to bake the perfect zero-calorie cake?! It's full steam ahead in this tale of swords, sorcery, and sorcerous swords!
This book attends to four poets - John Clare, Gerard Manley Hopkins, Edward Thomas, and Ivor Gurney - whose poems are remarkable for their personal directness and distinctiveness. It shows how their writing conveys a potently individual quality of feeling, perception, and experience: each poet responds with unusual commitment to the Romantic idea of art as personal expression. The book looks closely at the vitality and intricacy of the poets' language, the personal candour of their subject matter, and their sense, obdurate but persuasive, of their own strangeness. As it traces the tact and imagination with which each of the four writers realises the possibilities of individualism in lyric, it affirms the vibrancy of their contributions to nineteenth and twentieth-century poetry.
At the heart of this book is a belief that poetry matters, and that it enables us to enjoy and understand life. In this accessible guide, Andrew Hodgson equips the reader for the challenging and rewarding experience of unlocking poetry, considering the key questions about language, technique, feeling and subject matter which illuminate what a poem has to say. In a lucid and sympathetic manner, he considers a diverse range of poets writing in English to demonstrate how their work enlarges our perception of ourselves and our world. The process of independent research is modeled step-by-step, as the guide shows where to start, how to develop ideas, and how to draw conclusions. Providing guidance on how to plan, organise and write essays, close readings and commentaries, from initial annotation to final editing, this book will provide you with the confidence to discover and express your own personal response to poetry.
Ray and his new alliance, Death Period, are preparing for a major dueling event when they suddenly meet some surprising new recruits! As the clan grows even larger, it might be time for them to find a home of their own. Luckily for them, Count Gideon appears with a most unexpected offer in mind... At the same time, Sechs and his coconspirators deep in the gaol are putting the final touches on a plan more heinous than any before. The past and present converge to reveal a long-held secret known only to the King of Destruction...and the King of Crime!
John Keats is regarded as one of the greatest poets of the Romantic movement. But when he died at the age of only twenty-five, his writing had been attacked by critics and his talent remained largely unrecognized. Part of the Macmillan Collector’s Library; a series of stunning, clothbound, pocket sized classics with gold foiled edges and ribbon markers. These beautiful books make perfect gifts or a treat for any book lover. This edition is edited and introduced by Dr Andrew Hodgson. This volume, Selected Poems, reflects his extraordinary creativity and versatility, drawing on the collections published during his lifetime as well as posthumously. He wrote in many different forms – from his famous Odes to ballads such as ‘La Belle Dame Sans Merci’, and the epic Hyperion. Together, they celebrate a poet who wrote with unsurpassed incite and emotion about art and beauty, love and loss, suffering and nature.
The Visions Dancing in My Mind... Touya's honeymoon might be over, but love's still lingering in the air in Brunhild! Can poor Endymion cope with being part of an alien menage a quatre? Who else might be looking for a match made in heaven? Having sealed the deal on his own romances, Touya's free to stick his nose into the love lives of those around him...but at what cost? Meanwhile, a ripple and quake rip through time, revealing images from a far-flung future. Just what-or who-might emerge? Find out in this riveting tale of swords, sorcery, and progeny!
Still struggling to unite two worlds, fledgling god Mochizuki Touya carries on with his work. The mutants continue to attack the Reverse World, hungrily devouring the souls of the fallen in service of Yula and the wicked god. And so, it's up to Touya to teach another set of off-worlders how to pilot the Frame Gears! Hopefully he's not too late... Elsewhere, a mystery unfurls regarding a long-lost prince of a devastated kingdom... Perhaps the Mage-King of Isengard has the answers Touya seeks? Chaos runs rampant, tearing open the veil upon a story of swords, sorcery, and heterochromia!
After a series of troubling events, Mochizuki Touya takes some much-needed downtime. The fate of two worlds still hangs in the balance, he needs to secure more allies in the Reverse World, and Yula and the wicked god continue their dark machinations in the background, but that doesn't mean that our hero can't take a little time for romance and relaxation. But unbeknownst to our crew, another god may have set his eyes on the mortal realm... Lovers waltz and blades clash, unveiling a story of swords, sorcery, and fun in the sun!
The population of Brunhild is booming, which can mean only one thing. Guards, guards! We need more guards! A mass call is set out. "Knights Wanted: Apply Within!" But Touya might end up with more than he bargained for... Meanwhile, in the floating halls of Babylon, a certain resurrected doctor begins her mad machinations... Just what kind of crazy machine does she intend to build next? Set a chivalrous course for a tale of swords, sorcery, and burning sands!
In a world of infinite possibilities, how would you choose to live? In the year 2043, Infinite Dendrogram, the world's first successful full-dive VRMMO was released. In addition to its ability to perfectly simulate the five senses, along with its many other amazing features, the game promised to offer players a world full of infinite possibilities. Nearly two years later, soon-to-be college freshman, Reiji Mukudori, is finally able to buy a copy of the game and start playing. With some help from his experienced older brother, Shu, and his partner Embryo, Reiji embarks on an adventure into the world of Infinite Dendrogram. Just what will he discover and encounter in this game world known for its incredible realism and infinite possibilities?
The bells toll for a riveting tale of swords, sorcery, and... savage tribals?! The newly-crowned 16-year-old Grand Duke of Brunhild, Mochizuki Touya, is just starting to get the hang of managing a nation. What better way to christen his Duchy than to host a party with all the other royals in the region? Laughter! Fun! Pinball! But it's not all fun and games, Touya's search to uncover the truth behind the Phrase and Babylon bring him to the depths of the darkest forests, and the caps of the snowiest mountains. Not only that, but new territory means new responsibilities, and soon enough the eyes of the Vatican fall upon him. "Blasphemy!" they scream, "God is no old man, he is a magnificent being of light!" How will Touya react when even the Pope challenges the honor of the old man that gave him a new lease on life.
The curtains lift once again on an epic tale of sorcery, smartphone apps, and... gunblades?! Undeterred by his untimely death on Earth, 15-year-old Mochizuki Touya continues to meander around in another world! After a series of misadventures, the young man has assembled a motley crew of adventurers including the timid mage Linze, the feisty brawler Elze, the ever-hungry samurai Yae, and even the young archer Yumina, heir to the Belfast throne. Together with his party (and a divine white tiger), Touya sets his sights on the horizon, heading for the demi-human kingdom of Mismede! But all is not what it seems... the beastman king issues a personal challenge, and a black-scaled dragon could soon spell out Touya's doom!
Airships in the Sky with...Engineers? A group of curious Gollem engineers traveling in a great airship arrives in the Duchy of Brunhild. Their sudden appearance alone is puzzling enough, but what do these Seekers want with Yumina's white crown? Are there further secrets lurking within the ancient ruins of Gandhilis? And on top of that, will Yakumo ever come home? Hold fast for a tale of swords, sorcery, and mechanical marvels!
One more sun comes sliding down the sky Touya’s got a kingdom to run, so he can’t let familial fuss from eight children keep him away from his civic duties! As domestic and international issues pile up before him, will he be able to manage it all with so many mischievous mouths to feed? And what of the wicked devout, continuing their malicious machinations under the cover of night? Just how many of them are there now, and what are they plotting in the far west? Find out in this installment full of swords, sorcery, and flashback episodes!
Put on your thinking caps for a tale of swords, sorcery, and custom-built mechatronics! Mochizuki Touya continues his work as grand duke of Brunhild. He's the proud inheritor of the (almost) complete Babylon Islands, the mighty master of the Frame Gear Mechs, and a slowly flowering bud of divine power, but that doesn't mean he has any room to relax! The time has come for answers! A new threat emerges within the Roadmare Union! But can Touya convince the mighty doge that his Frame Gears are the right method to deal with the oncoming danger? Just who is the enigmatic Ende, and what does he have to do with the crystal creatures that so recklessly bring the world closer to despair? Just what is the secret of Touya's divinity?
Conflict rages at the peace conference between Altar and Dryfe, and fresh battles break out on the city streets. Separate groups seeking the truth are at odds with each other while a lone treasure-hunter makes her own desperate play. And all the while, a grand confrontation approaches that may begin to reveal the world's mysteries. What exactly are the Control AIs? What is the true nature of the Arch Sage? And, most urgently... How might the people within Infinite Dendrogram avoid the ultimate Game Over? |
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