![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
Showing 1 - 6 of 6 matches in All Departments
Ovid's Fasti is a journey through ancient Rome, using the calendar as a guide. The reader of this poem tours the monuments of the Augustan-era city, witnesses both urban and rustic seasonal festivals, and commemorates the epic events of long-past history. The reader also experiences the passage of the year, as measured by the natural world: the rising and setting of constellations, the migration of birds, and the comforting rhythms of agriculture. Throughout, Ovid enlivens the narrative with myths, including Romulus and Remus, Callisto and Jupiter, Lucretia and Tarquinius, Hercules and Cacus, and many more. In doing so, he evokes the questions of what constitutes justice, or glory, or patriotism. The result is a lively tour of the Roman year-sometimes thoughtful, sometimes tragic, sometimes triumphant or even farcical-that interweaves human customs into the natural world, and gives occasional glimpses of awe-inspiring divinities on the streets of Rome. This volume covers the first half of the Fasti (Books I-III), including the original Latin text and also a new translation in clear, idiomatic prose on facing pages. An introduction on Ovid's life and Augustan literature, as well as an incisive commentary with up-to-date bibliography, give the reader extensive background to interpret the text.
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.
In Returning the Gaze Anna Everett revises American film history by recuperating the extensive and all-but-forgotten participation of black film critics during the early twentieth century. While much of the existing scholarship on blacks and the cinema focuses on image studies and stereotypical representations, this work excavates a wealth of early critical writing on the cinema by black cultural critics, academics, journalists, poets, writers, and film fans. Culling black newspapers, magazines, scholarly and political journals, and monographs, Everett has produced an unparalleled investigation of black critical writing on the early cinema during the era of racial segregation in America. Correcting the notion that black critical interest in the cinema began and ended with the well-documented press campaign against D. W. Griffith’s Birth of a Nation, she discovers that as early as 1909 black newspapers produced celebratory discourses about the cinema as a much-needed corrective to the predominance of theatrical blackface minstrelsy. She shows how, even before the Birth of a Nation controversy, the black press succeeded in drawing attention to both the callous commercial exploitation of lynching footage and the varied work of black film entrepreneurs. The book also reveals a feast of film commentaries that were produced during the “roaring twenties” and the jazz age by such writers as W.E.B. DuBois, Langston Hughes, and Zora Neale Hurston, as well as additional pieces that were written throughout the Depression and the pre– and post–war periods. Situating this wide-ranging and ideologically complex material in its myriad social, political, economic, and cultural contexts, Everett aims to resuscitate a historical tradition for contemporary black film literature and criticism. Returning the Gaze will appeal to scholars and students of film, black and ethnic studies, American studies, cultural studies, literature, and journalism.
|
You may like...
Intelligent Data Security Solutions for…
Amit Kumar Singh, Mohamed Elhoseny
Paperback
R2,640
Discovery Miles 26 400
Computational Intelligence for Big Data…
D P Acharjya, Satchidananda Dehuri, …
Hardcover
Elementary Statistics - A Guide to Data…
Nancy L. Glenn Griesinger, Daniel Vrinceanu, …
Paperback
Fundamentals of Data Warehouses
Matthias Jarke, Maurizio Lenzerini, …
Hardcover
R1,534
Discovery Miles 15 340
Big Data - Concepts, Methodologies…
Information Reso Management Association
Hardcover
R17,613
Discovery Miles 176 130
|