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This book examines the evolution of digital platform economies
through the lens of online gaming. Offering valuable empirical work
on Valve’s ‘Steam’ platform, Thorhauge examines the
architecture of this global online videogame marketplace and the
way it enables new markets and economic transactions. Drawing on
infrastructure, software, platform and game studies, the book
interrogates the implications of these transactions, both in terms
of their legality, but also in how they create new forms of
immaterial labour. Shedding new light on a previously
under-explored branch of the study of digital platforms, this book
brings a unique economic sociology perspective into the growing
literature on videogame studies.
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