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Developments in three-dimensional cloud radiation over the past
few decades are assessed and distilled into this contributed
volume. Chapters are authored by subject-matter experts who address
a broad audience of graduate students, researchers, and anyone
interested in cloud-radiation processes in the solar and infrared
spectral regions. After two introductory chapters and a section on
the fundamental physics and computational techniques, the volume
extensively treats two main application areas: the impact of clouds
on the Earth's radiation budget, which is an essential aspect of
climate modeling; and remote observation of clouds, especially with
the advanced sensors on current and future satellite missions.
Provides an insight into development project planning and
management by guiding the reader through the stages from concept to
completion of the following areas: problem identification;
mobilizing a group; solution identification and planning; resource
identification and cost estimating; project funding; basic
book-keeping and records; project supervision; and post-project
management.;There is advice on all aspects of the process including
problem analysis, meetings, letter-writing, decision-making,
leadership, employment of contractors and quality control. The last
chapter includes sections on profit and non-profit making
enterprises and each chapter ends with exercises to help test the
knowledge and reinforce the lessons in good practice.
Arctic and Subarctic North America is particularly affected by
climate change, where average temperatures are rising three times
faster than the global average. Documenting the changing
climate/environment of the north requires a structured knowledge of
indicator taxa that reflect the effects of climate
changes.Aleocharine beetles are a dominant group of forest insects,
which are being used in many projects as indicators of
environmental change. Many species are forest specialists
restricted to certain microhabitats, some are generalists and
others are open habitat specialists. They represent many ecological
niches and, as such, are good indicators for many other species as
well. The majority of Canadian aleocharine beetle species (about
600 spp.) has been studied and published by Jan Klimaszewski et al.
(2018, 2020), mainly from southern, central, and western Canada,
while the northern taxa remain poorly known and documented. The aim
of the present book is to summarize the knowledge on this insect
group in the Arctic and Subarctic North America and to provide a
diagnostic and ecological tool for scientists studying and
monitoring insects in northern Canada and Alaska. The book includes
a review of the literature, information on 238 species and their
habitats, taxonomic review, images, and identification tools.
Developments in three-dimensional cloud radiation over the past
few decades are assessed and distilled into this contributed
volume. Chapters are authored by subject-matter experts who address
a broad audience of graduate students, researchers, and anyone
interested in cloud-radiation processes in the solar and infrared
spectral regions. After two introductory chapters and a section on
the fundamental physics and computational techniques, the volume
extensively treats two main application areas: the impact of clouds
on the Earth's radiation budget, which is an essential aspect of
climate modeling; and remote observation of clouds, especially with
the advanced sensors on current and future satellite missions.
Why are there more African American males in prison than college?
Why does an African American male have a greater life expectancy in
African than America? This book answers these questions, telling
readers how to keep the African American male alive, sane,
prospering, and developing his full potential.
Arctic and Subarctic North America is particularly affected by
climate change, where average temperatures are rising three times
faster than the global average. Documenting the changing
climate/environment of the north requires a structured knowledge of
indicator taxa that reflect the effects of climate
changes.Aleocharine beetles are a dominant group of forest insects,
which are being used in many projects as indicators of
environmental change. Many species are forest specialists
restricted to certain microhabitats, some are generalists and
others are open habitat specialists. They represent many ecological
niches and, as such, are good indicators for many other species as
well. The majority of Canadian aleocharine beetle species (about
600 spp.) has been studied and published by Jan Klimaszewski et al.
(2018, 2020), mainly from southern, central, and western Canada,
while the northern taxa remain poorly known and documented. The aim
of the present book is to summarize the knowledge on this insect
group in the Arctic and Subarctic North America and to provide a
diagnostic and ecological tool for scientists studying and
monitoring insects in northern Canada and Alaska. The book includes
a review of the literature, information on 238 species and their
habitats, taxonomic review, images, and identification tools.
Toward the end of the 1980s it looked as if television had displaced film as the photographic medium for bringing Shakespeare to the modern audience. In recent years there has been a renaissance of Shakespearean film by directors such as Kenneth Branagh, Franco Zeffirelli, Peter Greenaway, and Christina Ezard. In this volume, a range of writers study the best known and most entertaining film, television and video versions of Shakespeare's plays, with particular attention given to the work of Olivier, Zeffirelli and Kurosawa, and to the BBC television series. The volume also includes a survey of previous scholarship and criticism as well as a comprehensive filmography.
Davies begins his study with a comparison of theatrical and cinematic space showing that the dramatic resources of cinema are essentially spatial. Central chapters focus on Welles' Macbeth, Othello, and Chimes at Midnight; Olivier's Henry V, Hamlet, and Richard III; Brook's King Lear; and Kurosawa's Throne of Blood. Davies then discusses the dramatic problems the sources for these films pose for the film maker and he examines how these films influenced later theatrical stagings. The book concludes by exploring the demands that distinguish the work of a Shakespearean stage actor from his counterpart's in film.
Create ready-to-play 3D games with reactive environments, sound,
dynamic effects, and more! Key Features Build a solid foundation
for game design and game development Understand the fundamentals of
3D such as coordinates, spaces, vectors, and cameras Get to grips
with essential Unity concepts including characters, scenes,
terrains, objects and more Book DescriptionThis book, written by a
team of experts at Unity Technologies, follows an informal,
demystifying approach to the world of game development. You'll
learn the 3D and C# fundamentals before starting to build one short
segment of the full game - a vertical slice. With every progressing
chapter, you'll learn to improve this game (alongside building your
own) to make it ready to pitch to studios. Within Unity 3D Game
Development, you will learn to: Design and build 3D characters, and
the game environment Think about the users' interactions with your
game Develop the interface and apply visual effects to add an
emotional connection to your world Grasp a solid foundation of
sound design, animations, and lightning to your creations Build,
test, and add final touches The book is split between expert
insights that you'll read before you look into the project on
GitHub to understand all the underpinnings. This way, you get to
see the end result, and you're allowed to be creative and give your
own thoughts to design, as well as work through the process with
the new tools we introduce. Join the book community on Discord:
Read this book with Unity game developers, and the team of authors.
Ask questions, build teams, chat with the authors, participate in
events and much more. The link to join is included in the book.
What you will learn Learn fundamentals of designing a 3D game and
C# scripting Design your game character and work through their
mechanics and movements Create an environment with Unity Terrain
and ProBuilder Explore instantiation and rigid bodies through
physics theory and code Implement sound, lighting effects, trail
rendering, and other dynamic effects Create a short, fully
functional segment of your game in a vertical slice Polish your
game with performance tweaks JOIN the 'book-club' to read alongside
other users, Unity experts, and ask the authors when stuck Who this
book is forOur goal with this book is to enable every reader to
build the right mindset to think about 3D games, and then show them
all the steps we took to create ours. The main target audience for
this book is those with some prior knowledge in game development,
though regardless of your experience, we hope to create an
enjoyable learning journey for you.
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Wendigo (Paperback)
John, Anthony Davis
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R148
Discovery Miles 1 480
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Ships in 10 - 15 working days
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