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When they make it into the light, they discover Grimgar—a fantasy
world that’s like something out of an RPG game. Without apparent
skills or knowledge of their surroundings, Haruhiro and his
newfound friends band together to form an adventuring party. Only
by cooperating, using their wits, and learning new skills can they
hope to survive in this dangerous land of monsters and magic.
By the time Haruhiro came to, he found himself in a game-like world
filled with terrifying monsters. This world is called Grimgar.
Armed with no more strength or ability than your average boy,
Haruhiro struggles to survive with his fellow party members as they
cobble out a mean existence, receiving mediocre pay in return for
risking their lives everyday. What kind of future does this harsh,
uncaring world have in store for those who are not destined to
succeed, who have no prophecy to guide them--who are not heroes...
WELCOME TO PARANO! Saying goodbye to Yume, Haruhiro and the
remainder of the party travel onward to the free city of Vele. On
the way, a standard job escorting a trading caravan turns into
something none of them could have foreseen when they run into
something from legend: the mysterious, traveling campsite of a
famed sorcerer. But the real shock comes when they enter the
camp--and find themselves teleported to yet another new world, one
that's definitely not the one they wanted to find!
HERE THERE BE DRAGONS-LITERALLY! Still trying to find a way to
return to Alterna, Haruhiro and his party fetch up on the shores of
the sea. Falling in with a mysterious pirate girl named Momohina,
the group ventures forth to the Emerald Archipelago, rumored abode
of dragons from ages past. What they aren't expecting, though, is
to find a secret pirate haven-at the exact moment that it's being
attacked by dragons!
Haruhiro awakens to darkness and amnesia, among a group of
strangers who can only remember their own names... and nothing
else. When they make it into the light, they discover Grimgar-a
fantasy world that's like something out of an RPG game. Without
apparent skills or knowledge of their surroundings, Haruhiro and
his newfound friends band together to form an adventuring party.
Only by cooperating, using their wits, and learning new skills can
they hope to survive in this dangerous land of monsters and magic.
By the time Haruhiro came to, he found himself in a game-like world
filled with terrifying monsters. This world is called Grimgar.
Armed with no more strength or ability than your average boy,
Haruhiro struggles to survive with his fellow party members as they
cobble out a mean existence, receiving mediocre pay in return for
risking their lives everyday. What kind of future does this harsh,
uncaring world have in store for those who are not destined to
succeed, who have no prophecy to guide them--who are not heroes...
By the time Haruhiro came to, he found himself in a game-like world
filled with terrifying monsters. This world is called Grimgar.
Armed with no more strength or ability than your average boy,
Haruhiro struggles to survive with his fellow party members as they
cobble out a mean existence, receiving mediocre pay in return for
risking their lives everyday. What kind of future does this harsh,
uncaring world have in store for those who are not destined to
succeed, who have no prophecy to guide them--who are not heroes...
Haruhiro awakens to darkness and amnesia, among a group of
strangers who can only remember their own names... and nothing
else. When they make it into the light, they discover Grimgar-a
fantasy world that's like something out of an RPG game. Without
apparent skills or knowledge of their surroundings, Haruhiro and
his newfound friends band together to form an adventuring party.
Only by cooperating, using their wits, and learning new skills can
they hope to survive in this dangerous land of monsters and magic.
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