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When they make it into the light, they discover Grimgar—a fantasy world that’s like something out of an RPG game. Without apparent skills or knowledge of their surroundings, Haruhiro and his newfound friends band together to form an adventuring party. Only by cooperating, using their wits, and learning new skills can they hope to survive in this dangerous land of monsters and magic.
By the time Haruhiro came to, he found himself in a game-like world filled with terrifying monsters. This world is called Grimgar. Armed with no more strength or ability than your average boy, Haruhiro struggles to survive with his fellow party members as they cobble out a mean existence, receiving mediocre pay in return for risking their lives everyday. What kind of future does this harsh, uncaring world have in store for those who are not destined to succeed, who have no prophecy to guide them--who are not heroes...
WELCOME TO PARANO! Saying goodbye to Yume, Haruhiro and the remainder of the party travel onward to the free city of Vele. On the way, a standard job escorting a trading caravan turns into something none of them could have foreseen when they run into something from legend: the mysterious, traveling campsite of a famed sorcerer. But the real shock comes when they enter the camp--and find themselves teleported to yet another new world, one that's definitely not the one they wanted to find!
HERE THERE BE DRAGONS-LITERALLY! Still trying to find a way to return to Alterna, Haruhiro and his party fetch up on the shores of the sea. Falling in with a mysterious pirate girl named Momohina, the group ventures forth to the Emerald Archipelago, rumored abode of dragons from ages past. What they aren't expecting, though, is to find a secret pirate haven-at the exact moment that it's being attacked by dragons!
Haruhiro awakens to darkness and amnesia, among a group of strangers who can only remember their own names... and nothing else. When they make it into the light, they discover Grimgar-a fantasy world that's like something out of an RPG game. Without apparent skills or knowledge of their surroundings, Haruhiro and his newfound friends band together to form an adventuring party. Only by cooperating, using their wits, and learning new skills can they hope to survive in this dangerous land of monsters and magic.
By the time Haruhiro came to, he found himself in a game-like world filled with terrifying monsters. This world is called Grimgar. Armed with no more strength or ability than your average boy, Haruhiro struggles to survive with his fellow party members as they cobble out a mean existence, receiving mediocre pay in return for risking their lives everyday. What kind of future does this harsh, uncaring world have in store for those who are not destined to succeed, who have no prophecy to guide them--who are not heroes...
By the time Haruhiro came to, he found himself in a game-like world filled with terrifying monsters. This world is called Grimgar. Armed with no more strength or ability than your average boy, Haruhiro struggles to survive with his fellow party members as they cobble out a mean existence, receiving mediocre pay in return for risking their lives everyday. What kind of future does this harsh, uncaring world have in store for those who are not destined to succeed, who have no prophecy to guide them--who are not heroes...
Haruhiro awakens to darkness and amnesia, among a group of strangers who can only remember their own names... and nothing else. When they make it into the light, they discover Grimgar-a fantasy world that's like something out of an RPG game. Without apparent skills or knowledge of their surroundings, Haruhiro and his newfound friends band together to form an adventuring party. Only by cooperating, using their wits, and learning new skills can they hope to survive in this dangerous land of monsters and magic.
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