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Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
This book focuses on the crucial role of teaching in the process of tradition. The various essays present case studies, written by specialists in the field, on themes drawn from the biblical, Jewish and Christian practice of ‘tradition’, the passing on of faith from generation to generation. Underlying these essays is the conviction that teaching is a privileged context for the study of tradition, since it always both preserves and renews tradition. There is no tradition without teaching, in which the past is interpreted in the present and the present is seen in the light of the past. Contributors are: Jan Bouwens, Rob V.J. Faesen, Leon Mock, Jos Moons, Krijn Pansters, Henk J. M. Schoot, Rudi A. te Velde, Archibald L. H. M. van Wieringen, and Ruben J. van Wingerden.
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