|
Showing 1 - 17 of
17 matches in All Departments
Mick Oberon may look like just another 1930s private detective, but
beneath the fedora and the overcoat, he's got pointy ears and he's
packing a wand. A series of brutal murders is sweeping Chicago,
baffling both the local police and the Seelie Court, who sense that
an aura of corruption and death has touched Mick himself. When
Mick's associates become targets, and a vampire appears in his
office, Mick is drawn into his most dangerous hunt yet. A hunt that
will lead him to seek answers about his mysterious past and what it
could mean for those in his present.
Corvis Rebaine is no hero. In his trademark suit of black armour
and skull-like helm, armed with a demon-forged axe and with allies
that include a bloodthirsty ogre, Rebaine has twice brought death
and destruction to Imphallion in pursuit of a better, more
equitable and just society. If he had to kill countless innocents
in order to achieve that dream, so be it. At least that was the old
Rebaine. Before he slew the mad warlord Audriss. Before he banished
the demon Khanda. Before he lost his wife and children, who could
neither forgive nor forget his violent crimes. Now, years later,
Rebaine lives in a distant city, under a false name. He's a member
of one of the Guilds he despises and trying to achieve change
nonviolently, from within the power structure. But just because
Corvis has changed doesn't mean everyone else has. When Imphallion
is invaded the bickering Guilds once again prove unable to respond
. . . but someone wearing Rebaine's trademark black armour, and
bearing what appears to be his axe, does. Someone who is, if
anything, even less careful of human life than Rebaine was. Worse,
Rebaine's old nemesis Baron Jassion is hunting him once more, aided
by a mysterious sorcerer named Kaleb, and a young woman who hates
Corvis Rebaine more than anyone else: his own daughter, Mellorin.
Suddenly Rebaine seems to have no choice. To clear his name, to
protect his country, and to reconcile with his family, must he
become the Terror of the East again?
They called him the Terror of the East. His past shrouded in
mystery, his identity hidden behind a suit of enchanted black
armour and a skull-like helm, Corvis Rebaine carved a bloody path
through Imphallion, aided by Davro, a savage ogre, and Seilloah, a
witch with a taste for human flesh. No shield or weapon could stop
his demon-forged axe. And no magic could match the spells of his
demon slave, Khanda. Yet just when ultimate victory was in his
grasp, Rebaine faltered. His plans of conquest, born from a desire
to see Imphallion governed with firmness and honesty, shattered.
Amid the chaos of a collapsing army, Rebaine vanished, taking only
a single hostage - the young noblewoman Tyannon - to guarantee his
escape. Seventeen years later, Rebaine and Tyannon are married,
living in obscurity and raising their children, a daughter and a
son. Rebaine has put his past behind him, given up his dreams of
conquest. Not even news of Audriss - an upstart warlord following
Rebaine's old path of conquest - can stir the retired warrior to
action. Until his daughter is assaulted by Audriss' goons. Now, to
rescue the country he once tried to conquer, Rebain once more dons
the armour of the Terror of the East and seeks out his former
allies. But Davro has become a peaceful farmer. Seilloah has no
wish to leave her haunted forest home. And Khanda . . . well, to
describe his feelings for his former master as undying hatred would
be an understatement. But even if Rebaine can convince his onetime
comrades to join him, he faces a greater challenge: does he dare to
reawaken the part of him that glories in cruelty, blood and
destruction? With the safety of his family at stake, can he dare
not to?
Dark incantations expose the minds of Miskatonic University
students to supernatural horrors, in this chilling mystery novel of
Arkham Horror The mysterious disappearance of a gifted student at
Miskatonic University spurs his troubled roommate, Elliot Raslo,
into an investigation of his own. But Elliot already struggles
against the maddening allure of a ceaseless chant that only he can
hear... When Elliot's search converges with that of a Greenland
Inuk's hunt for a stolen relic, they are left with yet more
questions. Could there be a connection between Elliot's litany and
the broken stone stele covered in antediluvian writings that had
obsessed his friend? Learning the answers will draw them into the
heart of a devilish plot to rebirth an ancient horror.
Windows into the fantastic, from crypts to cobras, swords to
submarines, rubies to railroads, heaven to hell and places stranger
still. Heroes, horrors, and hijinks--both original to this
collection and reprinted from a variety of sources--from the mind
of Ari Marmell, author of The Conqueror's Shadow, The Goblin Corps,
Darksiders: the Abomination Vault, the Widdershins Adventures
series, and more. In Strange New Words, let Ari Marmell guide you
through over a dozen windows into the fantastic. Heroes, horrors,
and hijinks await you, including: "The Cemetery Wyrm" A childish
fascination with the old, pitted monument was understandable, but
not the ongoing obsession-or his certainty that the effigy was
something more . . . "The Purloined Ledger" In the early days of
the Great Depression, a PI who is far more than he appears must
outwit a gangster whose efforts may have turned to sorcery. "The
Shaman's Tale" Why do the proud and warlike orcs serve always as
the minions, never the master? The answer lies in the mists of the
oldest orcish legends . . . A brand new story set in the world of
The Goblin Corps "Railroad Spikes" He thought the train was easy
pickings, treasure ripe for the taking. He was very, very wrong.
Saw meets The Great Train Robbery in a steampunk Wild West. "The
Rubies of Olun-Zeth" In a brutal, vicious land ruled by brutal,
vicious gods, Lathaan the Heretic knows that the promise of
treasure is a promise rarely kept. But what if . . . ? "Big Apple,
Small Serpent" Loosed from the confines of her tiny world, this
little Egyptian cobra was never going back to her exhibit. She was
free, and would remain so-no matter what it took. "Reaver" Was the
evil in the ship that had grounded itself on Lincaster's docks, or
had it always festered in Lincaster itself? A full-length
novelette. "Twenty-One-Oh" In a dystopian future of all-power
corporations, missing a deadline on even a simple delivery can cost
you a lot more than just your job . . . "Tithe" It is a theme
common to the tales told every girl and boy of the fairy courts:
Never trust a bargain made with the tricky and treacherous human
race. "Than to Serve in Heaven" It was an offer even Lucifer
couldn't pass up. Still, through it all, he wondered, and the
angels with him. Why would God put him in charge of Heaven? "The
Ogre's Pride" Unlike his bloodthirsty brethren, Davro the ogre just
wanted to be left in peace. Still, some insults cannot be ignored,
and some things are always worth fighting for. "In Deepest Silence"
The USS San Jacinto should have been prepared for anything in the
ocean's depths-but you cannot prepare for what cannot exist "One
Solitary Scale" Only the sculptor himself knew he had traded his
soul for his talent. Now he had found a way to break that bargain,
but had he merely traded one Hell for another?
Ride with the Horsemen of the Apocalypse as they seek to unearth a
plot that could plunge all of Creation into chaos
Ages before the events of Darksiders and Darksiders II, two of the
feared Horsemen--Death and War--are tasked with stopping a group of
renegades from locating the Abomination Vault: a hoard containing
weapons of ultimate power and malice, capable of bringing an end to
the uneasy truce between Heaven and Hell . . . but only by
unleashing total destruction.
Created in close collaboration with the Darksiders II teams at
Vigil and THQ, "Darksiders: The Abomination Vault" gives an
exciting look at the history and world of the Horsemen, shining a
new light on the unbreakable bond between War and Death.
|
|