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Model, texture and animate with Cinema 4D 11 using the techniques
and tips provided in Cinema 4D 11 Workshop. Starting with all of
the basic concepts, functions, and tools - follow along to the
workshop tutorials that deliver a hands-on knowledge of the new R11
toolset as well as the returning advanced features. The companion
website provides all of the required tutorial media from the
projects in the book so that you create your own working models and
animations.
Model, texture and animate with Cinema 4D 11 using the techniques
and tips provided in Cinema 4D 11 Workshop. Starting with all of
the basic concepts, functions, and tools - follow along to the
workshop tutorials that deliver a hands-on knowledge of the new R11
toolset as well as the returning advanced features. The companion
website provides all of the required tutorial media from the
projects in the book so that you create your own working models and
animations.
*Covers new features of version 11 such as Motion Clips, as well as
advanced features such as MoGraph, Dynamics, Thinking Particles,
HyperNURBS modeling, XPresso programming, and Advanced
Renderer
*A unique tutorial-based approach teaches readers the workflow
process for modeling, texturing, and animation using Cinema 4D
11
*Companion website includes the project files for the tutorials, a
video workshop on Expresso, a sample chapter on character modeling,
and plug-in samples
Features software workshops for 3ds Max, Maya, CINEMA 4D,
Lightwave, and Softimage XSI. Hot, hotter, hottest. See how today's
leading modeling artists create 3D characters that sizzle and get
the techniques you'll need to create your own virtual vixens.
Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur
Studio are just a few of the 3D artists who share their secrets for
making the fantasy females you wish were real. You'll get their
personal stories, insights into the profession, and new ways to
conceive and construct your own 3D characters. Then, seven hands-on
workshops demonstrate the complete work cycle of modeling 3D
characters to bring your own fantasies to life-from making the
first sketch and preparing the template to modeling and texturing
characters and lighting and rendering. You can use the techniques
with any of the major software tools including 3ds Max, Lightwave,
Softimage XSI, Maya, or Cinema 4D. Since the workshops don't use
any previously made objects, you'll get to start from scratch with
your imagination as the only limit. Participants: Andrea Bertaccini
Max Edwin Wahyudi Sze Jones Liam Kemp Arndt von Koenigsmarck K. C.
Lee Daniel Moreno Diaz Marco Patrito Steven Stahlberg Francois de
Swardt
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