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By using various data inputs, ubiquitous computing systems detect
their current usage context, automatically adapt their services to
the user’s situational needs and interact with other services or
resources in their environment on an ad-hoc basis. Designing such
self-adaptive, context-aware knowledge processing systems is, in
itself, a formidable challenge. This book presents core findings
from the VENUS project at the Interdisciplinary Research Center for
Information System Design (ITeG) at Kassel University, where
researchers from different fields, such as computer science,
information systems, human-computer interaction and law, together
seek to find general principles and guidelines for the design of
socially aware ubiquitous computing systems. To this end, system
usability, user trust in the technology and adherence to privacy
laws and regulations were treated as particularly important
criteria in the context of socio-technical system design. During
the project, a comprehensive blueprint for systematic,
interdisciplinary software development was developed, covering the
particular functional and non-functional design aspects of
ubiquitous computing at the interface between technology and human
beings. The organization of the book reflects the structure of the
VENUS work program. After an introductory part I, part II provides
the groundwork for VENUS by presenting foundational results from
all four disciplines involved. Subsequently, part III focuses on
methodological research funneling the development activities into a
common framework. Part IV then covers the design of the
demonstrators that were built in order to develop and evaluate the
VENUS method. Finally, part V is dedicated to the evaluation phase
to assess the user acceptance of the new approach and applications.
The presented findings are especially important for researchers in
computer science, information systems, and human-computer
interaction, but also for everyone working on the acceptance of new
technologies in society in general.
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