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Explore a wild new frontier with solo, cooperative, and competitive
scenarios and new soldiers, creatures, and equipment rooted in the
history and folklore of Canada. Far from the battlefields of
Europe, another war is being fought. In the vast lands of North
America, Britain and the United States clash once again and, in the
shadow of this conflict, the otherworldly Harvestmen pursue their
devious plans, feasting on the rage and terror of mortals. In the
face of this menace, however, brave folk, seconded from the
military or recruited from the local populace, band together to
take the fight to the sinister Harvestmen and their minions. Canada
is a supplement for The Silver Bayonet that brings players and
their officers across the Atlantic and straight into the War of
1812. It offers new scenarios, solo and cooperative as well as
competitive; rules for recruiting US units; and creatures and
challenges drawn from Canadian history and folklore.
Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living.
Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face - mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat!
A gang's ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.
In the blasted, radiation-scorched, wastelands of the Earth's
surface, towering mecha do battle, defending the interests of one
of the few remaining arcology governments, providing security for
wilderness outposts, or seeking out loot and supplies as a
mercenary company. With detailed rules for designing and
customizing your mecha, from size and propulsion type to payload
and pilot skills, and a campaign system that allows pilots to gain
experience and skills as they patrol the shattered Earth, Gamma
Wolves is a fast-playing game of post-apocalyptic mecha warfare.
Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad – a gathering of wizards.
In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.
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